Inconsequenti-AL
Breaks Games
I'm in the finishing stages of some campaign design at the moment. It's somewhat city based, although I realised there's going to be a fair bit of outdoor travel.
I was looking to fill it with some wilderness encounters. I'm intending to drop these in on a 'livening the game up' basis rather than randomly.
Some of them will be combat, some non combat... A few that bring up difficult moral choices would be great. So, if anyones got any ideas it'd be great!
If it helps, the general flavour of the setting is medieval Spain. Some of it is temperate. Some hot, dry and dusty... Nobility and chivarly with a healthy side order of religious/cultural conflict.
Here's one I thought of earlier:
The PCs meet a caravan consisting of a dozen caged slaves, 6 rather cowardly guards and an arrogant but incompetent overseer. The slaves will beg for help from the PCs, claiming they have been seized from nearby villages.
The overseer can't be bothered to speak to scum like the players and will dismiss any of their concerns as 'stupid whining'. If it comes to a fight, the guards will flee and the overseer will fight, convinced of his own immortality!
The problem is that the slaves are actually hardened convicts, sentanced for their vicious crimes. If freed, they will begin a reign of terror on surrounding settlements. They were due to be delivered to a local noblewoman, who will be extremely displeased that her property has been stolen. If her overseer is killed, she will not be pleased.
I was looking to fill it with some wilderness encounters. I'm intending to drop these in on a 'livening the game up' basis rather than randomly.
Some of them will be combat, some non combat... A few that bring up difficult moral choices would be great. So, if anyones got any ideas it'd be great!
If it helps, the general flavour of the setting is medieval Spain. Some of it is temperate. Some hot, dry and dusty... Nobility and chivarly with a healthy side order of religious/cultural conflict.
Here's one I thought of earlier:
The PCs meet a caravan consisting of a dozen caged slaves, 6 rather cowardly guards and an arrogant but incompetent overseer. The slaves will beg for help from the PCs, claiming they have been seized from nearby villages.
The overseer can't be bothered to speak to scum like the players and will dismiss any of their concerns as 'stupid whining'. If it comes to a fight, the guards will flee and the overseer will fight, convinced of his own immortality!
The problem is that the slaves are actually hardened convicts, sentanced for their vicious crimes. If freed, they will begin a reign of terror on surrounding settlements. They were due to be delivered to a local noblewoman, who will be extremely displeased that her property has been stolen. If her overseer is killed, she will not be pleased.
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