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<blockquote data-quote="DEFCON 1" data-source="post: 9732362" data-attributes="member: 7006"><p>At the end of the day, whether any style works or does not work comes down to the DM and the players being on the same page and playing the game for the most part the same way. If they all play in the same style and enjoy the same style of game... then 9 times out of 10 the game is going work, <em>regardless</em> of what kind of game it is. A completely railroady game can be absolutely the greatest game ever if the players are 100% in favor of following the tracks the DM lays down. The same way a completely sandboxy game can be absolutely the greatest game ever if the players are 100% in favor of wandering around an open landscape just looking for things to do, and the DM has a map of that landscape with various events and encounters placed down to find.</p><p></p><p>But if you ask some of the players in the first group to play in the second game (or vice-versa)... the games will have a much harder time working out effectively for everyone involved. More often than not, someone is going to be annoyed by how things are run and how things progress. And even a DM that splits the difference between these two game styles and has facets of both in their game will still find the game having issues unless the players are <em>also</em> ones who want to see that split in difference. Even a 50-50 game will stumble if half the players are ones who are 100% preferring railroads and the other half 100% want sandboxes. It just means that half the players will be annoyed 50% of the time.</p><p></p><p>So to me the answer is simple-- find like-minded players. Because then you will all be on the same page throughout most of the game, and even if there are the occasional bumps in the road (which is always going to happen for any number of different minor reasons)... the group will get past them pretty quickly because that's just what bumps are. But if you CAN'T find like-minded players... either because you play online and are thus beholden to whatever random shmoes sign up... or you live in an area where your player pool just isn't big enough to get a wide enough selection of types of players... or you desire to play a specific game that just doesn't have enough interested parties in that game and you're stuck taking whomever you can get... then that player has no choice but to lower their expectations and accept the fact that they are going to be bothered or annoyed with the game for a certain amount of time. And at that point needs to make the choice for themselves of whether gaming in that occasionally-annoyed way is better or worse than not gaming at all.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9732362, member: 7006"] At the end of the day, whether any style works or does not work comes down to the DM and the players being on the same page and playing the game for the most part the same way. If they all play in the same style and enjoy the same style of game... then 9 times out of 10 the game is going work, [I]regardless[/I] of what kind of game it is. A completely railroady game can be absolutely the greatest game ever if the players are 100% in favor of following the tracks the DM lays down. The same way a completely sandboxy game can be absolutely the greatest game ever if the players are 100% in favor of wandering around an open landscape just looking for things to do, and the DM has a map of that landscape with various events and encounters placed down to find. But if you ask some of the players in the first group to play in the second game (or vice-versa)... the games will have a much harder time working out effectively for everyone involved. More often than not, someone is going to be annoyed by how things are run and how things progress. And even a DM that splits the difference between these two game styles and has facets of both in their game will still find the game having issues unless the players are [I]also[/I] ones who want to see that split in difference. Even a 50-50 game will stumble if half the players are ones who are 100% preferring railroads and the other half 100% want sandboxes. It just means that half the players will be annoyed 50% of the time. So to me the answer is simple-- find like-minded players. Because then you will all be on the same page throughout most of the game, and even if there are the occasional bumps in the road (which is always going to happen for any number of different minor reasons)... the group will get past them pretty quickly because that's just what bumps are. But if you CAN'T find like-minded players... either because you play online and are thus beholden to whatever random shmoes sign up... or you live in an area where your player pool just isn't big enough to get a wide enough selection of types of players... or you desire to play a specific game that just doesn't have enough interested parties in that game and you're stuck taking whomever you can get... then that player has no choice but to lower their expectations and accept the fact that they are going to be bothered or annoyed with the game for a certain amount of time. And at that point needs to make the choice for themselves of whether gaming in that occasionally-annoyed way is better or worse than not gaming at all. [/QUOTE]
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