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<blockquote data-quote="RealAlHazred" data-source="post: 9732623" data-attributes="member: 25818"><p>I had the players try repeatedly to evade and defeat these rioters, who were surprisingly tough. Finally, I had to break character to just tell the PCs, "Look, we have twenty minutes left in this timeslot, and the module author has explicitly instructed me to do this. Please, let's just get to the conclusion." I hate, hate, HATE to do that, but in convention play if I go over the time allotted, someone is missing something else. I don't want to be the reason somebody missed the game they wanted to try, or the GM they remembered having a great time with the last convention.</p><p></p><p>If I ran that scenario in a home game (which some people did and do), I would have set up other elements ahead of time so I wouldn't have to railroad. ("A messenger fights his way through the crowd. He's says he's from Lady Stoneheart, asking if you need assistance." "If <em>we </em>need help? We were going to try to help <em>her</em>!") But at a convention game, you don't know which modules anybody else has played. If any -- they're <em>supposed </em>to be seasoned characters, but I know people just created high-level characters to play with their friends.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 9732623, member: 25818"] I had the players try repeatedly to evade and defeat these rioters, who were surprisingly tough. Finally, I had to break character to just tell the PCs, "Look, we have twenty minutes left in this timeslot, and the module author has explicitly instructed me to do this. Please, let's just get to the conclusion." I hate, hate, HATE to do that, but in convention play if I go over the time allotted, someone is missing something else. I don't want to be the reason somebody missed the game they wanted to try, or the GM they remembered having a great time with the last convention. If I ran that scenario in a home game (which some people did and do), I would have set up other elements ahead of time so I wouldn't have to railroad. ("A messenger fights his way through the crowd. He's says he's from Lady Stoneheart, asking if you need assistance." "If [I]we [/I]need help? We were going to try to help [I]her[/I]!") But at a convention game, you don't know which modules anybody else has played. If any -- they're [I]supposed [/I]to be seasoned characters, but I know people just created high-level characters to play with their friends. [/QUOTE]
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