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The Great Railroad Thread
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<blockquote data-quote="Celebrim" data-source="post: 9732736" data-attributes="member: 4937"><p>If we accept this description, then there would have been no discussion about railroads while there existed an assumed and reinforced discourse about the GM-centric model. But of course, railroads occur and were discussed and examples of techniques for creating one occur from a very early period. There is just no connection between these supposed expectations about shared narrative authority (in the modern sense) and people feeling like they are on a railroad. People can fully concede the full authority of the GM to create the setting and interpret the rules and fully concede Rule Zero and actually prefer that sort of game and yet still feel with good reason and cause that they have a right to complain about being "railroaded". </p><p></p><p>To the extent that there is an expectation that is violated by "Railroading" it is the expectation that no matter how much authority the GM has you still have a right to play your character and make choices for that character. You can fully concede the GM's authority over the rest of the setting, but the GM was never expected to have authority over the player character under the traditional model. </p><p></p><p>And so I just don't a correlation between the idea that players have an expectation of contributing to the setting and having a more collaborative rather than GM centric dynamic and the notion of railroading. This discussion was going on back in the 1980s and early 1990s. It's not a new discussion.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9732736, member: 4937"] If we accept this description, then there would have been no discussion about railroads while there existed an assumed and reinforced discourse about the GM-centric model. But of course, railroads occur and were discussed and examples of techniques for creating one occur from a very early period. There is just no connection between these supposed expectations about shared narrative authority (in the modern sense) and people feeling like they are on a railroad. People can fully concede the full authority of the GM to create the setting and interpret the rules and fully concede Rule Zero and actually prefer that sort of game and yet still feel with good reason and cause that they have a right to complain about being "railroaded". To the extent that there is an expectation that is violated by "Railroading" it is the expectation that no matter how much authority the GM has you still have a right to play your character and make choices for that character. You can fully concede the GM's authority over the rest of the setting, but the GM was never expected to have authority over the player character under the traditional model. And so I just don't a correlation between the idea that players have an expectation of contributing to the setting and having a more collaborative rather than GM centric dynamic and the notion of railroading. This discussion was going on back in the 1980s and early 1990s. It's not a new discussion. [/QUOTE]
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