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<blockquote data-quote="RealAlHazred" data-source="post: 9733207" data-attributes="member: 25818"><p>I will give a bye to the actual start of a campaign. When I started my current Traveller campaign, the players started by waking up in cold sleep pods on a crashed starship. They only had whatever equipment they could scrounge and didn't even know their own names; their names and backstories emerged in flashbacks during play. That is an <em>absolute </em>railroad. "You're in a crashed starship that is taking on water." "We get out!" You find yourselves on a desolate frontier world with almost no population." We make it to the starport." "You have no money or prospects for getting off-planet." And so on, and so on. But now they're in a position where they've emerged from the bottom of a barrel and can make informed decisions about things, and it gives them a solid, interesting backstory hook that solidifies the game in everybody's mind. At the beginning, your character doesn't know what's going on, so they can't make any informed decisions about things.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 9733207, member: 25818"] I will give a bye to the actual start of a campaign. When I started my current Traveller campaign, the players started by waking up in cold sleep pods on a crashed starship. They only had whatever equipment they could scrounge and didn't even know their own names; their names and backstories emerged in flashbacks during play. That is an [I]absolute [/I]railroad. "You're in a crashed starship that is taking on water." "We get out!" You find yourselves on a desolate frontier world with almost no population." We make it to the starport." "You have no money or prospects for getting off-planet." And so on, and so on. But now they're in a position where they've emerged from the bottom of a barrel and can make informed decisions about things, and it gives them a solid, interesting backstory hook that solidifies the game in everybody's mind. At the beginning, your character doesn't know what's going on, so they can't make any informed decisions about things. [/QUOTE]
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