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<blockquote data-quote="bloodtide" data-source="post: 9733235" data-attributes="member: 6684958"><p>Well, take the example: Four players are playing the game in character and go to meet the king to find out about a problem in the kingdom. Player five just "I attacks the king!!!". Even just attacking the king ruins the game for everyone else. Everyone else wanted to go on the adventure.</p><p></p><p>Or: The PCs win the battle and get the potion that will save the kingdom. Player five: I pump the potion out and laugh!!! Again this ruins the game for everyone.</p><p></p><p>PVP is here too. Player Five "I wait for the others to go to sleep and then kill them!!!"</p><p></p><p></p><p>I don't agree here. Your example is much more of a rule sort of thing. If the player has a PC take an action and it, even unknowing, goes against a rule...the rule still applies. </p><p></p><p>My classic here is the player tries to cast a charm spell on an invalid target. Or casting a fire spell on someone with a ring of fire protection.</p><p></p><p></p><p></p><p>Every different....it is "live" and involves other people.</p><p></p><p>For me a <strong>Casual DM </strong>is a little more then a careless jerk. Sure they sort of agreed to DM, but they put nearly zero effort into it. They just show up on game night and just "improvise" whatever. They often don't even know they rules, or care too. They come to the game to socialize and hang out.</p><p></p><p>Is there a word for not taking actions in game reality because of real reality then? </p><p></p><p>Right, I put this as <strong>metagaming. </strong>Because you asked then to in the real world, they must make characters that get along. Real Life effecting the game.</p><p></p><p>Metagaming is a big tent, yes.</p><p></p><p>Again, in my example, the DM is making the clue easy to find <strong>for the gameplay.</strong> It is easy to make a fictional "perfect" thing, beacuse as your making it you won't make a mistake. After all a mistake can only be made if you make it. </p><p></p><p>You can say it makes sense for a clue to be found easy...that is fine. In most cases it is done for the game flow, so that makes metagaming to me.</p><p></p><p></p><p>I agree it is just one element. A big one though.</p><p></p><p>I game with a lot of strangers. And I'm beyond cruel. Still jerk players are common, so this needs to be said.</p><p></p><p>Agreed.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9733235, member: 6684958"] Well, take the example: Four players are playing the game in character and go to meet the king to find out about a problem in the kingdom. Player five just "I attacks the king!!!". Even just attacking the king ruins the game for everyone else. Everyone else wanted to go on the adventure. Or: The PCs win the battle and get the potion that will save the kingdom. Player five: I pump the potion out and laugh!!! Again this ruins the game for everyone. PVP is here too. Player Five "I wait for the others to go to sleep and then kill them!!!" I don't agree here. Your example is much more of a rule sort of thing. If the player has a PC take an action and it, even unknowing, goes against a rule...the rule still applies. My classic here is the player tries to cast a charm spell on an invalid target. Or casting a fire spell on someone with a ring of fire protection. Every different....it is "live" and involves other people. For me a [B]Casual DM [/B]is a little more then a careless jerk. Sure they sort of agreed to DM, but they put nearly zero effort into it. They just show up on game night and just "improvise" whatever. They often don't even know they rules, or care too. They come to the game to socialize and hang out. Is there a word for not taking actions in game reality because of real reality then? Right, I put this as [B]metagaming. [/B]Because you asked then to in the real world, they must make characters that get along. Real Life effecting the game. Metagaming is a big tent, yes. Again, in my example, the DM is making the clue easy to find [B]for the gameplay.[/B] It is easy to make a fictional "perfect" thing, beacuse as your making it you won't make a mistake. After all a mistake can only be made if you make it. You can say it makes sense for a clue to be found easy...that is fine. In most cases it is done for the game flow, so that makes metagaming to me. I agree it is just one element. A big one though. I game with a lot of strangers. And I'm beyond cruel. Still jerk players are common, so this needs to be said. Agreed. [/QUOTE]
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