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<blockquote data-quote="Desdichado" data-source="post: 9733388" data-attributes="member: 2205"><p>Reducto ad nihilis isn't an effective way to have a conversation. The fact that there's a hex map or something like that with stuff on it isn't a hook, unless you reduce the meaning to hook to something that is meaningless. I'm talking about the sandbox zealots who ardently preach, complain, exhort and chastise anyone who plays in any way other than completely PC-driven play. They will literally tell you that "interesting things" is what the PCs go and make happen, not what the GM presents. To me, that's a "true sandbox" in the sense that it's a platonic ideal of a sandbox. But there are people—and quite vocal ones—who insist that the platonic ideal can actually exist in the real world.</p><p></p><p>And lest we lose sight of what we're actually talking about, my point is that as you <em>approach </em>that level of sandbox play, you're actually going to frustrate most normal players rather than entertain them.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 9733388, member: 2205"] Reducto ad nihilis isn't an effective way to have a conversation. The fact that there's a hex map or something like that with stuff on it isn't a hook, unless you reduce the meaning to hook to something that is meaningless. I'm talking about the sandbox zealots who ardently preach, complain, exhort and chastise anyone who plays in any way other than completely PC-driven play. They will literally tell you that "interesting things" is what the PCs go and make happen, not what the GM presents. To me, that's a "true sandbox" in the sense that it's a platonic ideal of a sandbox. But there are people—and quite vocal ones—who insist that the platonic ideal can actually exist in the real world. And lest we lose sight of what we're actually talking about, my point is that as you [I]approach [/I]that level of sandbox play, you're actually going to frustrate most normal players rather than entertain them. [/QUOTE]
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