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<blockquote data-quote="bloodtide" data-source="post: 9733498" data-attributes="member: 6684958"><p>A Casual DM is not inexperienced or a new DM. They are a DM that does not care: at best they think of the RPG as "just so silly game to waste time".</p><p></p><p>My table has a huge turnover rate for just this reason. I force players to show up on time. Play attention. Take notes. </p><p></p><p></p><p>This is a big <strong>metagaming </strong>issue. The players think for some reason they can do whatever they want, even personally attack the DM. Just as it says "player" on their sheet.</p><p></p><p>The DM puts time and effort into making a game world and encounters, and the players just sit there and say "haha, DM we just avoid everything. Looks like you wasted your time making all those encounters.</p><p></p><p>To see how bad it is, just think if the DM was to do it to the players. The players put a lot of time and effort into making dragonslaying characters, sit down for the game....and the DM says "hah the dragon avoids you, you wasted all that time making characters for nothing."</p><p></p><p>EXACTLY the same thing, right?</p><p></p><p></p><p>Agree</p><p></p><p>I'm not saying it was not there at all, it just was not common. </p><p></p><p></p><p>This works fine if you want to break the game immersion or are playing "just a game". And most players would be very unhappy being told what to do. It is much better to have in-game reasons. The player can't open the door as it is lock, not because the DM told them "don't open the door".</p><p></p><p></p><p>Oh yes you can! I'm a grandmaster at it. </p><p></p><p>Right, but you can't point to a theoretical as a reason to be a jerk and ruin the game.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9733498, member: 6684958"] A Casual DM is not inexperienced or a new DM. They are a DM that does not care: at best they think of the RPG as "just so silly game to waste time". My table has a huge turnover rate for just this reason. I force players to show up on time. Play attention. Take notes. This is a big [B]metagaming [/B]issue. The players think for some reason they can do whatever they want, even personally attack the DM. Just as it says "player" on their sheet. The DM puts time and effort into making a game world and encounters, and the players just sit there and say "haha, DM we just avoid everything. Looks like you wasted your time making all those encounters. To see how bad it is, just think if the DM was to do it to the players. The players put a lot of time and effort into making dragonslaying characters, sit down for the game....and the DM says "hah the dragon avoids you, you wasted all that time making characters for nothing." EXACTLY the same thing, right? Agree I'm not saying it was not there at all, it just was not common. This works fine if you want to break the game immersion or are playing "just a game". And most players would be very unhappy being told what to do. It is much better to have in-game reasons. The player can't open the door as it is lock, not because the DM told them "don't open the door". Oh yes you can! I'm a grandmaster at it. Right, but you can't point to a theoretical as a reason to be a jerk and ruin the game. [/QUOTE]
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