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<blockquote data-quote="Old Fezziwig" data-source="post: 9733637" data-attributes="member: 59"><p>Yeah, I'm pretty wary of any steering; it would seem to have some of the same dangers as genre emulation in narrativist gaming. When I think of the fixed ending/wide-open middle, I'm mostly thinking of games with a strong situation where the point is the wide-open middle. Although I've not played it, <em>My Life with Master</em> comes to mind. We know going in that there's going to be an ultimate confrontation with the Master; how we get there is pretty important. And probably I'm betraying a lot of my own preferences with regards to both fiction and gaming in my thoughts here. </p><p></p><p></p><p>This did occur to me, and I agree that my construction is pretty much useless for classic dungeon play. But that sort of play seems to have more in common with sports than it does with fiction to me. Every scoreless draw in football isn't the same, but there are large similarities between a lot of them. </p><p></p><p></p><p>This all makes sense to me. And I think it would be a requirement for what I suggested to [USER=205]@TwoSix[/USER] about the middle being wide-open. If we know where we're going, then when we get there is a really consequential decision space.</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 9733637, member: 59"] Yeah, I'm pretty wary of any steering; it would seem to have some of the same dangers as genre emulation in narrativist gaming. When I think of the fixed ending/wide-open middle, I'm mostly thinking of games with a strong situation where the point is the wide-open middle. Although I've not played it, [I]My Life with Master[/I] comes to mind. We know going in that there's going to be an ultimate confrontation with the Master; how we get there is pretty important. And probably I'm betraying a lot of my own preferences with regards to both fiction and gaming in my thoughts here. This did occur to me, and I agree that my construction is pretty much useless for classic dungeon play. But that sort of play seems to have more in common with sports than it does with fiction to me. Every scoreless draw in football isn't the same, but there are large similarities between a lot of them. This all makes sense to me. And I think it would be a requirement for what I suggested to [USER=205]@TwoSix[/USER] about the middle being wide-open. If we know where we're going, then when we get there is a really consequential decision space. [/QUOTE]
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