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*Dungeons & Dragons
The Great Railroad Thread
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<blockquote data-quote="Desdichado" data-source="post: 9733809" data-attributes="member: 2205"><p>But that completely misses the point. A railroad isn't a railroad until the DM tries to force the players back on to the track when they're doing something else. In my opinion, you can't <em>write</em> a railroad, unless you explicitly write "don't let the players do this, even if they really want to" as part of the adventure. Any decent DM knows that the predicted outline of a written adventure has to infer some flexibility and other things going on that the DM will have to do to actually run the adventure out in the real world. He can't predict everything that every group will do.</p><p></p><p>The problem isn't the product, mostly, the problem is the DM who can't go off the track without becoming lost, hapless and unable to function.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 9733809, member: 2205"] But that completely misses the point. A railroad isn't a railroad until the DM tries to force the players back on to the track when they're doing something else. In my opinion, you can't [I]write[/I] a railroad, unless you explicitly write "don't let the players do this, even if they really want to" as part of the adventure. Any decent DM knows that the predicted outline of a written adventure has to infer some flexibility and other things going on that the DM will have to do to actually run the adventure out in the real world. He can't predict everything that every group will do. The problem isn't the product, mostly, the problem is the DM who can't go off the track without becoming lost, hapless and unable to function. [/QUOTE]
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