Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Great Railroad Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Shey" data-source="post: 9734045" data-attributes="member: 7026617"><p>You could set it up so, as the saying goes, "all roads lead to Rome" not in the sense where everything the PCs do will continue the plot as intended, but so that if they miss or destroy one node, there's other routes allowing them to reconnect.</p><p></p><p>Its just that its both a pain in the behind to constantly do, wastes a fair bit of effort potentially (as you're providing encounters and other material that no one group will ever use all of), and in some cases narrows the kind of adventures you can do more than you may want to.</p><p></p><p></p><p></p><p>Well, I'm with Frogreaver; as long as I get into an AP knowing that's what it is, I don't mind following all the breadcrumbs. But I do think there's alternate methods, they're just rarely done for the reasons I mention above.</p><p></p><p></p><p></p><p>Well, to some extent you can get around it with a low-prep approach if you assume the PCs are at least going to engage with the adventure in a consistent way and not just walk away from it the moment they don't like the cut of its jib. But not everyone is good at that approach, and not all of the problems I address earlier go away just because you do.</p><p></p><p></p><p></p><p>Yeah. The only exceptions you're going to get are people who really <em>are</em> expecting everything to be a freeform sandbox, or have a very self-centered view of play anyway.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9734045, member: 7026617"] You could set it up so, as the saying goes, "all roads lead to Rome" not in the sense where everything the PCs do will continue the plot as intended, but so that if they miss or destroy one node, there's other routes allowing them to reconnect. Its just that its both a pain in the behind to constantly do, wastes a fair bit of effort potentially (as you're providing encounters and other material that no one group will ever use all of), and in some cases narrows the kind of adventures you can do more than you may want to. Well, I'm with Frogreaver; as long as I get into an AP knowing that's what it is, I don't mind following all the breadcrumbs. But I do think there's alternate methods, they're just rarely done for the reasons I mention above. Well, to some extent you can get around it with a low-prep approach if you assume the PCs are at least going to engage with the adventure in a consistent way and not just walk away from it the moment they don't like the cut of its jib. But not everyone is good at that approach, and not all of the problems I address earlier go away just because you do. Yeah. The only exceptions you're going to get are people who really [I]are[/I] expecting everything to be a freeform sandbox, or have a very self-centered view of play anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Great Railroad Thread
Top