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<blockquote data-quote="RealAlHazred" data-source="post: 9734087" data-attributes="member: 25818"><p>Sure.</p><p></p><p>Let's check out <a href="https://tenfootpole.org/ironspike/?p=8219" target="_blank"><strong><em>Holy Mountain Shaker</em></strong></a> by Luka Rejec. It's statted for OSE, but is easily portable to just about any OSR game. Spoilers for that adventure.</p><p></p><p>[SPOILER="Major spoilers ahead."]</p><p>Some say there's a powerful creature, a God Fish, stirring in a dungeon under a nearby mountain. Others don't think it exists, and that the earth tremors are caused by something else -- a wizard did it, or those pesky whatevers. The townsfolk feel the earthquakes and many are concerned about the town being destroyed.</p><p></p><p>In the classic module style, they might have written that there are a few NPCs specified in the scenario, in various parts of the dungeon. You'd need to go to one, then the other, to build up a group of allies, and then maybe you'd successfully defeat God Fish in a set-piece battle with whatever reinforcements you were able to get.</p><p></p><p>But the scenario isn't written that way. All of the NPCs have their motivations, but they're characters, not cogs in an adventure-machine. There are factions in the town who want adventurers to go in, but for different reasons, at different times, for different amounts of compensation. There's a time limit on the adventure -- if the party doesn't resolve the problem by the time the countdown ends, the load-bearing God Fish departs and the dungeon collapses, causing a massive earthquake that will devastate the town.</p><p></p><p>There are good and bad things you can find all over the dungeon, but they aren't placed there to support a specific end-goal; instead they get there organically, as a result of the other creatures in the complex.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 9734087, member: 25818"] Sure. Let's check out [URL='https://tenfootpole.org/ironspike/?p=8219'][B][I]Holy Mountain Shaker[/I][/B][/URL] by Luka Rejec. It's statted for OSE, but is easily portable to just about any OSR game. Spoilers for that adventure. [SPOILER="Major spoilers ahead."] Some say there's a powerful creature, a God Fish, stirring in a dungeon under a nearby mountain. Others don't think it exists, and that the earth tremors are caused by something else -- a wizard did it, or those pesky whatevers. The townsfolk feel the earthquakes and many are concerned about the town being destroyed. In the classic module style, they might have written that there are a few NPCs specified in the scenario, in various parts of the dungeon. You'd need to go to one, then the other, to build up a group of allies, and then maybe you'd successfully defeat God Fish in a set-piece battle with whatever reinforcements you were able to get. But the scenario isn't written that way. All of the NPCs have their motivations, but they're characters, not cogs in an adventure-machine. There are factions in the town who want adventurers to go in, but for different reasons, at different times, for different amounts of compensation. There's a time limit on the adventure -- if the party doesn't resolve the problem by the time the countdown ends, the load-bearing God Fish departs and the dungeon collapses, causing a massive earthquake that will devastate the town. There are good and bad things you can find all over the dungeon, but they aren't placed there to support a specific end-goal; instead they get there organically, as a result of the other creatures in the complex. [/SPOILER] [/QUOTE]
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