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<blockquote data-quote="bloodtide" data-source="post: 9734424" data-attributes="member: 6684958"><p>And you have never met any bad ones? </p><p></p><p>It is really the combination that does it. </p><p></p><p>I find that mostly jerks ask questions. It is amazing how many jerk players won't even play in my game because they can't ask questions. The vast majority of players asking questions are simply not playing attention.</p><p></p><p>So you have met bad gamers?</p><p></p><p></p><p>You don't like the definition that <strong>metagaming </strong>is an action taken or not taken in the game only for real life OOG reasons. That is fine.</p><p></p><p><strong>Metagaming </strong>is doing something in a RPG for real world reasons. I don't think that takes away from anything.</p><p></p><p>I guess this is dependent on Game rules. Most games don't have a rule that says "you you cast a spell and it fails, you immediately known the reason it fails in detail"</p><p></p><p>Maybe this is just a difference in Game worlds. In my game, players expect their spells to fail often. And something like a divination spell on or about a king very often. But if you have a world where every player action like a spell nearly always works, then yes it would be a huge red flag.</p><p></p><p>Well, this make sense. Everyone uses words differently.</p><p></p><p>What you are describing to be is a Laid Back or Easy Going DM. Or even a Silly DM</p><p></p><p>I think the part here is what kind of game you run.</p><p></p><p>If your RPG game play is "<strong>Just a Game" </strong>then nearly everything done or not done during the game is a game action done for the game. The DM has NPC Bob say set words to advance the plot of the game, for example. </p><p></p><p>If your game is a <strong>Simulated Fictional World </strong>then nearly everything that happens or does not happen during a game is part of the fictional world. The DM role players the character Bob according to who and what the character is.</p><p></p><p></p><p></p><p>Your going too far here. Just creating a game element is not metagaming. For it to be <strong>Metagaming </strong>you would need a real world reason for what your doing or not doing.</p><p></p><p>A <strong>Buddy DM </strong>that makes a scary looking but weak monster, because they don't want to risk killing any PCs, is <strong>Metagaming.</strong></p><p></p><p></p><p>I guess this will depend on your definition of "jerk" and where you draw the line, and maybe a bit on where you live.</p><p></p><p>I base it on years of gaming at Malls, Libraries and Rec Centers. And years of home play too. At my low point...right now Summertime....I only play three games a week. Come fall, that number goes up to eight.</p><p></p><p>Trust me, it does not work out like you think. </p><p></p><p>As you can see from your own description, my house rules work just fine.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9734424, member: 6684958"] And you have never met any bad ones? It is really the combination that does it. I find that mostly jerks ask questions. It is amazing how many jerk players won't even play in my game because they can't ask questions. The vast majority of players asking questions are simply not playing attention. So you have met bad gamers? You don't like the definition that [B]metagaming [/B]is an action taken or not taken in the game only for real life OOG reasons. That is fine. [B]Metagaming [/B]is doing something in a RPG for real world reasons. I don't think that takes away from anything. I guess this is dependent on Game rules. Most games don't have a rule that says "you you cast a spell and it fails, you immediately known the reason it fails in detail" Maybe this is just a difference in Game worlds. In my game, players expect their spells to fail often. And something like a divination spell on or about a king very often. But if you have a world where every player action like a spell nearly always works, then yes it would be a huge red flag. Well, this make sense. Everyone uses words differently. What you are describing to be is a Laid Back or Easy Going DM. Or even a Silly DM I think the part here is what kind of game you run. If your RPG game play is "[B]Just a Game" [/B]then nearly everything done or not done during the game is a game action done for the game. The DM has NPC Bob say set words to advance the plot of the game, for example. If your game is a [B]Simulated Fictional World [/B]then nearly everything that happens or does not happen during a game is part of the fictional world. The DM role players the character Bob according to who and what the character is. Your going too far here. Just creating a game element is not metagaming. For it to be [B]Metagaming [/B]you would need a real world reason for what your doing or not doing. A [B]Buddy DM [/B]that makes a scary looking but weak monster, because they don't want to risk killing any PCs, is [B]Metagaming.[/B] I guess this will depend on your definition of "jerk" and where you draw the line, and maybe a bit on where you live. I base it on years of gaming at Malls, Libraries and Rec Centers. And years of home play too. At my low point...right now Summertime....I only play three games a week. Come fall, that number goes up to eight. Trust me, it does not work out like you think. As you can see from your own description, my house rules work just fine. [/QUOTE]
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