Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Great Railroad Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="soviet" data-source="post: 9735264" data-attributes="member: 6925338"><p>So I read through the whole thread and had a think about what a reasonable taxonomy might look like, based largely on contributions made in this thread with some additions of my own, and here it is. </p><p></p><p>*****</p><p></p><p>Railroading (technique): when the GM negates player agency to preserve their preferred outcome (stolen from overgeeked). Railroading can occur at the table but also in GM prep, if situations are defined so narrowly that only the GM's preferred sequencing and outcomes are realistically possible.</p><p></p><p>Railroad (form of play): when railroading techniques are used so heavily in play and/or prep that the sequence of play and the outcome of scenes is largely unaffected by player input. The players are on a ride to a predefined destination by a predefined route at a predefined speed. </p><p></p><p>Rollercoaster (form of play): a railroad that players knowingly consent to and are just there to enjoy the ride.</p><p></p><p>Linear Adventure or Road Trip (form of play): when railroading techniques are used somewhat in prep and/or play, such that the basic structure and endpoint of the game is strongly defined by the GM, but players still have a significant degree of freedom in how they approach it. The players are travelling in a vehicle they control, at a speed they control, in a direction they control, and with some freedom to go off on tangents and sidequests, but they must still ultimately hit certain GM-planned checkpoints and end up at a certain GM-planned destination. </p><p></p><p>Sandbox aka Off-Roading (form of play): when railroading techniques are used minimally or not at all during prep, and prep instead focuses on creating a large variety of setting elements (not all of which will ever see play) for players to discover and engage with as they wish. Setting elements are still heavily GM-curated but to a large extent presented without agenda or pre-definition of outcomes. The players are in a jeep exploring a wilderness that has been pre-populated with cool things to interact with.</p><p></p><p>No-Roading or Wastelanding or Rowboat World (form of play): a dysfunctional version of sandbox play where GM-created content is so minimal that much of play consists of looking for things to engage with.</p><p></p><p>Sandboxes and other non-railroad forms of prep can still become railroads in actual play if sufficient use is made of railroading techniques. The lived experience of play overrides whatever the intention of the prep may have been. </p><p></p><p>Not sure how to categorise storygames or other forms of play yet.</p></blockquote><p></p>
[QUOTE="soviet, post: 9735264, member: 6925338"] So I read through the whole thread and had a think about what a reasonable taxonomy might look like, based largely on contributions made in this thread with some additions of my own, and here it is. ***** Railroading (technique): when the GM negates player agency to preserve their preferred outcome (stolen from overgeeked). Railroading can occur at the table but also in GM prep, if situations are defined so narrowly that only the GM's preferred sequencing and outcomes are realistically possible. Railroad (form of play): when railroading techniques are used so heavily in play and/or prep that the sequence of play and the outcome of scenes is largely unaffected by player input. The players are on a ride to a predefined destination by a predefined route at a predefined speed. Rollercoaster (form of play): a railroad that players knowingly consent to and are just there to enjoy the ride. Linear Adventure or Road Trip (form of play): when railroading techniques are used somewhat in prep and/or play, such that the basic structure and endpoint of the game is strongly defined by the GM, but players still have a significant degree of freedom in how they approach it. The players are travelling in a vehicle they control, at a speed they control, in a direction they control, and with some freedom to go off on tangents and sidequests, but they must still ultimately hit certain GM-planned checkpoints and end up at a certain GM-planned destination. Sandbox aka Off-Roading (form of play): when railroading techniques are used minimally or not at all during prep, and prep instead focuses on creating a large variety of setting elements (not all of which will ever see play) for players to discover and engage with as they wish. Setting elements are still heavily GM-curated but to a large extent presented without agenda or pre-definition of outcomes. The players are in a jeep exploring a wilderness that has been pre-populated with cool things to interact with. No-Roading or Wastelanding or Rowboat World (form of play): a dysfunctional version of sandbox play where GM-created content is so minimal that much of play consists of looking for things to engage with. Sandboxes and other non-railroad forms of prep can still become railroads in actual play if sufficient use is made of railroading techniques. The lived experience of play overrides whatever the intention of the prep may have been. Not sure how to categorise storygames or other forms of play yet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Great Railroad Thread
Top