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<blockquote data-quote="Crimson Longinus" data-source="post: 9735956" data-attributes="member: 7025508"><p>Then again, I think that in campaign with clear overarching plot, it is in certain sense easier to continue after a TPK with different characters and still have it be the same campaign, as the plot acts as the connecting tissue. Like if Frodo gets killed, someone still has to take the ring to Mount Doom. The knowledge that the previous fellowship failed might even make the stakes seem higher. On the other hand in sandbox the only thing that really ties things together is the characters. If in my game there was a TPK, we certainly could continue playing with new characters, but it would not really be "the same" campaign, rather than a new campaign that is merely set in the same world.</p><p></p><p></p><p></p><p>Perhaps in sense that there shouldn't be one pressuring massive plot "do this or the world ends" that forces the game to be about that. But there can be more local significant situations and things can be interconnected, and have consequences that are felt beyond that one situation.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9735956, member: 7025508"] Then again, I think that in campaign with clear overarching plot, it is in certain sense easier to continue after a TPK with different characters and still have it be the same campaign, as the plot acts as the connecting tissue. Like if Frodo gets killed, someone still has to take the ring to Mount Doom. The knowledge that the previous fellowship failed might even make the stakes seem higher. On the other hand in sandbox the only thing that really ties things together is the characters. If in my game there was a TPK, we certainly could continue playing with new characters, but it would not really be "the same" campaign, rather than a new campaign that is merely set in the same world. Perhaps in sense that there shouldn't be one pressuring massive plot "do this or the world ends" that forces the game to be about that. But there can be more local significant situations and things can be interconnected, and have consequences that are felt beyond that one situation. [/QUOTE]
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