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The Great Railroad Thread
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<blockquote data-quote="bloodtide" data-source="post: 9736074" data-attributes="member: 6684958"><p>This is just a normal DM move. Most of the time most players are quite flat and don't engage much with the game. So in those rare moments where they do suddenly go "oh wow, there is something over there! Wow! Wow! Wow!", the DM should always feed that fire.</p><p></p><p></p><p>But is it enough?</p><p></p><p>No matter what "choice" the players make, the DM will react. So are players really fine with simply making one choice and then letting the DM do whatever they want? Does the DM get a free pass, just as the players made a choice? </p><p></p><p></p><p>I think the big problem here is so many players want <strong>Cinematic Style. </strong>They watch a great many <strong> action adventure </strong>type movies. And way, way, way too many of the movies are very poorly written. As such so many movies have main characters doing the dumbest things ever.....and they <strong>work </strong>every time. The character saves the world and all they did was put a bucket on their head and act like a blithering idiot. Players watch this and go "WOW! I wanna do that in my next RPG game!"</p><p></p><p></p><p>So if the PCs randomly wander and freely encounter something, but whatever the do has little or no effect on the plot or plan, is that a railroad? Say the PCs randomly encounter the Group of Darkness that is planning to attack the Temple of Light. The PCs randomly attack the Group of Darkness, even kill the leader. But this really effect nothing as the Group of Darkness will just get a new leader and continue on with the plan to attack the Temple of Light. Because the PCs never took any direct action to stop that plot from happening.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9736074, member: 6684958"] This is just a normal DM move. Most of the time most players are quite flat and don't engage much with the game. So in those rare moments where they do suddenly go "oh wow, there is something over there! Wow! Wow! Wow!", the DM should always feed that fire. But is it enough? No matter what "choice" the players make, the DM will react. So are players really fine with simply making one choice and then letting the DM do whatever they want? Does the DM get a free pass, just as the players made a choice? I think the big problem here is so many players want [B]Cinematic Style. [/B]They watch a great many [B] action adventure [/B]type movies. And way, way, way too many of the movies are very poorly written. As such so many movies have main characters doing the dumbest things ever.....and they [B]work [/B]every time. The character saves the world and all they did was put a bucket on their head and act like a blithering idiot. Players watch this and go "WOW! I wanna do that in my next RPG game!" So if the PCs randomly wander and freely encounter something, but whatever the do has little or no effect on the plot or plan, is that a railroad? Say the PCs randomly encounter the Group of Darkness that is planning to attack the Temple of Light. The PCs randomly attack the Group of Darkness, even kill the leader. But this really effect nothing as the Group of Darkness will just get a new leader and continue on with the plan to attack the Temple of Light. Because the PCs never took any direct action to stop that plot from happening. [/QUOTE]
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