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<blockquote data-quote="hawkeyefan" data-source="post: 9738274" data-attributes="member: 6785785"><p>I GM and/or play with two groups. The first consists of friends I’ve had for decades, and we’ve been playing RPGs together since we were kids. The second consists of people I play online with that I met here on EN World. We’ve played together long enough and chatted often enough that I also consider them friends. </p><p></p><p>Generally, when I do things with friends, I want everyone to be happy with what we’re doing. It’s not so much about needing approval as it is just about wanting everyone to be haply with the rules of the game. </p><p></p><p></p><p></p><p>Sure. I think as long as it’s shared with players, then that’s fine… it’s up to them if the houserule in question is enough of a problem for them to not join the game. </p><p></p><p>However, based on your prior comments, I expect that your decisions to change things are not limited to those you make prior to play and which are shared with players ahead of time. I have no doubt you make changes to the rules as needed during play, without concern for how satisfying such a change may be for players. </p><p></p><p>The examples you offered of “clumsy DM railroading” made it pretty clear that it was the clumsy part you were concerned with.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9738274, member: 6785785"] I GM and/or play with two groups. The first consists of friends I’ve had for decades, and we’ve been playing RPGs together since we were kids. The second consists of people I play online with that I met here on EN World. We’ve played together long enough and chatted often enough that I also consider them friends. Generally, when I do things with friends, I want everyone to be happy with what we’re doing. It’s not so much about needing approval as it is just about wanting everyone to be haply with the rules of the game. Sure. I think as long as it’s shared with players, then that’s fine… it’s up to them if the houserule in question is enough of a problem for them to not join the game. However, based on your prior comments, I expect that your decisions to change things are not limited to those you make prior to play and which are shared with players ahead of time. I have no doubt you make changes to the rules as needed during play, without concern for how satisfying such a change may be for players. The examples you offered of “clumsy DM railroading” made it pretty clear that it was the clumsy part you were concerned with. [/QUOTE]
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