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<blockquote data-quote="Maxperson" data-source="post: 9738583" data-attributes="member: 23751"><p>If I sit down to play Catan, there are no exceptions to any of the rules that come up through odd corner case game play. A 7 results in the robber being placed by the player rolling it. Cards are discarded according to the rules. A card is possibly stolen according to the rules. A roll other than 7 results in resources being handed out, if appropriate, according to the rules. There will never be a corner case where if an 8 is rolled, resources are handed out to someone without a settlement or city next to the number 8 tiles. It's a pretty simple ruleset.</p><p></p><p>It's the same with most the board games with fairly simple rule sets. Changes to those rules are not from any sort of justifications or exceptions. If the group playing Catan decides that a roll of 7 means that every discarded resource gets handed out one at a time to other players starting clockwise, that's a house rule with no justification or exception fueling it. It's just a house rule the group decided to enact for personal preference.</p><p></p><p>When you get to the complex rule interactions with expansions, etc., like Terraforming Mars and other similar games, you do end up with weird combinations of cards and circumstances which can create the rare corner case. In those circumstances the group will need to decide on how to resolve that corner case. Those rulings are the result of justification and are exceptions to the rules.</p><p></p><p>Roleplaying games are more complex than even games like Terraforming Mars. Because players can declare just about anything for their PCs to try, and the rules can't cover anywhere close to everything. Even though any given corner case is rare, corner cases crop up fairly often because of the sheer number of rules and interactions. Further, because there are so many rules, DMs and/or groups will often come across rules that they don't like, or like, but don't like the written implementation of. Those rules will be changed.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9738583, member: 23751"] If I sit down to play Catan, there are no exceptions to any of the rules that come up through odd corner case game play. A 7 results in the robber being placed by the player rolling it. Cards are discarded according to the rules. A card is possibly stolen according to the rules. A roll other than 7 results in resources being handed out, if appropriate, according to the rules. There will never be a corner case where if an 8 is rolled, resources are handed out to someone without a settlement or city next to the number 8 tiles. It's a pretty simple ruleset. It's the same with most the board games with fairly simple rule sets. Changes to those rules are not from any sort of justifications or exceptions. If the group playing Catan decides that a roll of 7 means that every discarded resource gets handed out one at a time to other players starting clockwise, that's a house rule with no justification or exception fueling it. It's just a house rule the group decided to enact for personal preference. When you get to the complex rule interactions with expansions, etc., like Terraforming Mars and other similar games, you do end up with weird combinations of cards and circumstances which can create the rare corner case. In those circumstances the group will need to decide on how to resolve that corner case. Those rulings are the result of justification and are exceptions to the rules. Roleplaying games are more complex than even games like Terraforming Mars. Because players can declare just about anything for their PCs to try, and the rules can't cover anywhere close to everything. Even though any given corner case is rare, corner cases crop up fairly often because of the sheer number of rules and interactions. Further, because there are so many rules, DMs and/or groups will often come across rules that they don't like, or like, but don't like the written implementation of. Those rules will be changed. [/QUOTE]
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