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*Dungeons & Dragons
The Great Railroad Thread
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<blockquote data-quote="bloodtide" data-source="post: 9739126" data-attributes="member: 6684958"><p>Wait, player agency is a Railroad? You lost me. </p><p></p><p>No? Was something I typed made you think that? I would never do that. To me, players that give up are choosing to leave my game. I have no problem watching them go.</p><p></p><p>My example from a couple of pages ago was there is a demand that players must always be allowed to whatever they want. If I made the Rescue Princess Adventure and the players were like "nah, DM we don't want to do it. Haha you wasted your time making the adventure for nothing!". And if the players then wanted to go to the Cavers of Wealth, I'd say right back "oh, looks like the Caves of Wealth were just a rumor and don't exist, so your characters can't go there. Haha!"</p><p></p><p>Kill the princess? Maybe... Chances are this game would end fast. If it did not for some reason...like say the players paid me to run a game for a set number of hours....then yes I would send plenty of bounty hunting assassins after the PCs.</p><p></p><p>But the "railroad" part is not sending the bounty hunting assassins.....but to the players point of view, as they act like blithering fools or worse, that "no matter what they do they can't avoid the bounty hunting assassins. Of course the players "great dumb plan" is "ok we each buy a cloak and wear it and sneak out of the city on the main road after dark". Amazingly the bounty hunting assassins are ready for this utterly stupid attempt to get away. Of course, the players will just whine "RailRoad!"</p><p></p><p></p><p>Forcing players on the quest is what Railroading is all about. I do this 24/7.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9739126, member: 6684958"] Wait, player agency is a Railroad? You lost me. No? Was something I typed made you think that? I would never do that. To me, players that give up are choosing to leave my game. I have no problem watching them go. My example from a couple of pages ago was there is a demand that players must always be allowed to whatever they want. If I made the Rescue Princess Adventure and the players were like "nah, DM we don't want to do it. Haha you wasted your time making the adventure for nothing!". And if the players then wanted to go to the Cavers of Wealth, I'd say right back "oh, looks like the Caves of Wealth were just a rumor and don't exist, so your characters can't go there. Haha!" Kill the princess? Maybe... Chances are this game would end fast. If it did not for some reason...like say the players paid me to run a game for a set number of hours....then yes I would send plenty of bounty hunting assassins after the PCs. But the "railroad" part is not sending the bounty hunting assassins.....but to the players point of view, as they act like blithering fools or worse, that "no matter what they do they can't avoid the bounty hunting assassins. Of course the players "great dumb plan" is "ok we each buy a cloak and wear it and sneak out of the city on the main road after dark". Amazingly the bounty hunting assassins are ready for this utterly stupid attempt to get away. Of course, the players will just whine "RailRoad!" Forcing players on the quest is what Railroading is all about. I do this 24/7. [/QUOTE]
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