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<blockquote data-quote="EzekielRaiden" data-source="post: 9746544" data-attributes="member: 6790260"><p>In fact, all the stated description does is avoid the already-mentioned <em>clumsy</em> GMing. Nothing new has been added here.</p><p></p><p></p><p>I mean, why shouldn't there be a chance?</p><p></p><p>By this standard, anyone who ever talks about their attack bonus is "metagaming" because they're talking about the game rules. The reason the players get given a chance to do things <em>is because they're playing a game</em>, and thus they want to actually participate, rather than having things simply declared at them until the GM feels like stopping.</p><p></p><p>Or, if you'll allow me to turn this around: Wouldn't you say that the party's enemies should have a chance to detect <em>them</em>, if they're the ones attempting to attack?</p><p></p><p>And if so, aren't <em>you</em> engaging in metagaming by unfairly giving the NPCs chances the players never get?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9746544, member: 6790260"] In fact, all the stated description does is avoid the already-mentioned [I]clumsy[/I] GMing. Nothing new has been added here. I mean, why shouldn't there be a chance? By this standard, anyone who ever talks about their attack bonus is "metagaming" because they're talking about the game rules. The reason the players get given a chance to do things [I]is because they're playing a game[/I], and thus they want to actually participate, rather than having things simply declared at them until the GM feels like stopping. Or, if you'll allow me to turn this around: Wouldn't you say that the party's enemies should have a chance to detect [I]them[/I], if they're the ones attempting to attack? And if so, aren't [I]you[/I] engaging in metagaming by unfairly giving the NPCs chances the players never get? [/QUOTE]
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