Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Great Railroad Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9749680" data-attributes="member: 42582"><p>I've never read or played MouseGuard, though I have heard of its phases/turns before. (I know TB2e fairly well, but it uses a different phase structure.)</p><p></p><p>I'm curious about your (1) - as in, to what extent is the GM free to set the stakes in the GM turn? Is there some expectation that these will pertain in some way to "guard" stuff? I ask because you describe them as "impersonal challenges".</p><p></p><p>The reason I'm curious is because this seems to affect the degree of railroad-y-ness: if the players know, in general terms, what will be at issue in the GM's turn, then the GM is not unilaterally setting the stakes even if they are controlling the details of the framed scenes.</p><p></p><p>The comparison I'm drawing in my mind is to Torchbearer 2e, where the whole structure of the game creates a default stake that the GM can introduce really at any time in the Adventure Phase, which is <em>can some loot be obtained?</em> So although it is the GM who sets up all the details around this, it is the game and not the GM that makes this a default possibility.</p><p></p><p>I think this thought/question also addresses your (2). I'm not sure about (3), because I'm not sure which choices you have in mind. If the GM is framing scenes having regard to player choices about (say) where to go and who to value and what risks to take, then it's no longer fully unilateral, is it?</p></blockquote><p></p>
[QUOTE="pemerton, post: 9749680, member: 42582"] I've never read or played MouseGuard, though I have heard of its phases/turns before. (I know TB2e fairly well, but it uses a different phase structure.) I'm curious about your (1) - as in, to what extent is the GM free to set the stakes in the GM turn? Is there some expectation that these will pertain in some way to "guard" stuff? I ask because you describe them as "impersonal challenges". The reason I'm curious is because this seems to affect the degree of railroad-y-ness: if the players know, in general terms, what will be at issue in the GM's turn, then the GM is not unilaterally setting the stakes even if they are controlling the details of the framed scenes. The comparison I'm drawing in my mind is to Torchbearer 2e, where the whole structure of the game creates a default stake that the GM can introduce really at any time in the Adventure Phase, which is [I]can some loot be obtained?[/I] So although it is the GM who sets up all the details around this, it is the game and not the GM that makes this a default possibility. I think this thought/question also addresses your (2). I'm not sure about (3), because I'm not sure which choices you have in mind. If the GM is framing scenes having regard to player choices about (say) where to go and who to value and what risks to take, then it's no longer fully unilateral, is it? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Great Railroad Thread
Top