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The Great Railroad Thread
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<blockquote data-quote="Crimson Longinus" data-source="post: 9755391" data-attributes="member: 7025508"><p>But would they have known that if it was fully played either? Players basically never have full knowledge, as their characters do not either. </p><p> </p><p></p><p></p><p>They are not losing agency. You asked them if there is something they want to do, and they used their agency to say "no." </p><p></p><p>Now if your point is that you should not skip obvious and important decision points, then I'd agree. Like when players say that they do not want to do anything noteworthy before the nightfall, this decision is based on assumption that nothing significant they would know of happens before then. Like it is midday, and they say they do nothing until nightfall, but on afternoon a dragon attacks the village they're in, then obviously that changes things and they can revise their decision. But the GM can safely skip time till until a significant decision point occurs without violating player agency. There is literally no point of playing in real time of the four hours of the characters doing nothing until the dragon attack happens and skipping it is not railroading by any sensible definition of the term.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9755391, member: 7025508"] But would they have known that if it was fully played either? Players basically never have full knowledge, as their characters do not either. They are not losing agency. You asked them if there is something they want to do, and they used their agency to say "no." Now if your point is that you should not skip obvious and important decision points, then I'd agree. Like when players say that they do not want to do anything noteworthy before the nightfall, this decision is based on assumption that nothing significant they would know of happens before then. Like it is midday, and they say they do nothing until nightfall, but on afternoon a dragon attacks the village they're in, then obviously that changes things and they can revise their decision. But the GM can safely skip time till until a significant decision point occurs without violating player agency. There is literally no point of playing in real time of the four hours of the characters doing nothing until the dragon attack happens and skipping it is not railroading by any sensible definition of the term. [/QUOTE]
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