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The Great Railroad Thread
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<blockquote data-quote="pemerton" data-source="post: 9755535" data-attributes="member: 42582"><p>The example I gave wasn't fudging dice: rather, making choices like "If the PC has AC 20, then give the NPC a +15 attack bonus" or "If the PC has 100 hp, then give the NPC 6d12 damage dice" or "If the PC has +15 Stealth, then give the NPC Passive Perception of 30".</p><p></p><p>Stuff like that, where the numbers that establish the opposition are not set in any principled fashion other than to generate the desired outcome regardless of the numbers on the players' sheets.</p><p></p><p>The contrast, for me - and sticking to the context of D&D - would be:</p><p></p><p>(A) Classic D&D, where the GM populates dungeons in advance and the players get to make reasoned choices about which dungeon level to explore;</p><p></p><p>(B) 4e D&D, where there is a tight (if intricate) correlation and feedback process between NPC levels, encounter levels, XP accrued, treasure parcels gained, milestones reached, etc; as well as a system of monster knowledge checks which can enable the players to identify what sort of situation the PCs find themselves in.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9755535, member: 42582"] The example I gave wasn't fudging dice: rather, making choices like "If the PC has AC 20, then give the NPC a +15 attack bonus" or "If the PC has 100 hp, then give the NPC 6d12 damage dice" or "If the PC has +15 Stealth, then give the NPC Passive Perception of 30". Stuff like that, where the numbers that establish the opposition are not set in any principled fashion other than to generate the desired outcome regardless of the numbers on the players' sheets. The contrast, for me - and sticking to the context of D&D - would be: (A) Classic D&D, where the GM populates dungeons in advance and the players get to make reasoned choices about which dungeon level to explore; (B) 4e D&D, where there is a tight (if intricate) correlation and feedback process between NPC levels, encounter levels, XP accrued, treasure parcels gained, milestones reached, etc; as well as a system of monster knowledge checks which can enable the players to identify what sort of situation the PCs find themselves in. [/QUOTE]
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