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<blockquote data-quote="zarionofarabel" data-source="post: 9756218" data-attributes="member: 7026405"><p>This is the main reason why the supers genre is my least favorite, and one that I have invested very little time in. Most supers games (of which I consider 5e to be) include a lot of combat. Not just as a thing to do, but also as needing significant mechanics and time investment. If I'm going to invest significant time and effort into playing out a combat encounter, I want it to be tense and exciting. If my PC is immortal, I don't find the experience to be tense or exciting. It just becomes a "who can math better" game, where the outcome could just as easily be decided by a single roll.</p><p></p><p>I do enjoy games where the PCs are by default immortal, but those games don't often feature mechanically robust combat that takes a significant amount of time to adjudicate. They may include physical conflict, but it is not more mechanically robust or time consuming than any other form of conflict.</p><p></p><p>I'm not sure why folks are equating "I don't enjoy combat with immortal PCs" to "no PC death means game pointless" as that is not what <strong><em>I</em></strong> said anyway. What I did say was that, for me, a lengthy mechanically robust combat encounter in which my PC can't die is not an enjoyable experience. If I'm going to play out a blow by blow retelling of said combat encounter, I want one of the inherent stakes of the encounter to be my PC's life. Without that, the blow by blow part becomes a seriously boring affair, and a complete waste of a significant portion of the game session. I would rather use that time to play out other events that will actually more the narrative along.</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 9756218, member: 7026405"] This is the main reason why the supers genre is my least favorite, and one that I have invested very little time in. Most supers games (of which I consider 5e to be) include a lot of combat. Not just as a thing to do, but also as needing significant mechanics and time investment. If I'm going to invest significant time and effort into playing out a combat encounter, I want it to be tense and exciting. If my PC is immortal, I don't find the experience to be tense or exciting. It just becomes a "who can math better" game, where the outcome could just as easily be decided by a single roll. I do enjoy games where the PCs are by default immortal, but those games don't often feature mechanically robust combat that takes a significant amount of time to adjudicate. They may include physical conflict, but it is not more mechanically robust or time consuming than any other form of conflict. I'm not sure why folks are equating "I don't enjoy combat with immortal PCs" to "no PC death means game pointless" as that is not what [B][I]I[/I][/B] said anyway. What I did say was that, for me, a lengthy mechanically robust combat encounter in which my PC can't die is not an enjoyable experience. If I'm going to play out a blow by blow retelling of said combat encounter, I want one of the inherent stakes of the encounter to be my PC's life. Without that, the blow by blow part becomes a seriously boring affair, and a complete waste of a significant portion of the game session. I would rather use that time to play out other events that will actually more the narrative along. [/QUOTE]
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