Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Great Railroad Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9756219" data-attributes="member: 6790260"><p>Whereas, despite being a GM, I approach it almost purely from a player perspective.</p><p></p><p>I'm a player.</p><p>I want my choices to matter.</p><p>When my choices don't matter, I feel frustrated.</p><p>If I'm in a situation where it feels like I am bound to one and only one path, I will feel like my choices don't matter.</p><p>The word I use for situations where I have that experience is "railroading".</p><p></p><p>Like, your argument is analogous to a chef saying that "well I'm a good chef, so my food can't be overcooked" etc., to justify the idea that "overcooked" has a negative connotation it doesn't deserve. Sometimes, the <em>point</em> of a word is to be negative. That isn't a bad thing. It just means we need to apply it when it's appropriate. That's why I proposed (here or elsewhere, don't remember) various terms with different connotations:</p><p></p><ul> <li data-xf-list-type="ul">Neutral "on a fixed path": linear</li> <li data-xf-list-type="ul">Positive "on a fixed path": rollercoaster</li> <li data-xf-list-type="ul">Neutral "free to roam": open</li> <li data-xf-list-type="ul">Negative "free to roam": wasteland</li> </ul><p></p><p></p><p>I mean...yes? GM force being used <em>is</em> railroading. That's...what that is. Games exist that avoid the use of GM force or fiat for resolving things that players are interested in resolving. PbtA, for instance. It really isn't that hard to do this. PbtA ain't exactly unpopular, and we cannot use D&D as our lodestar because its dominance is not particularly related to its design. Unless you want to argue that actively instructing GMs to act passive-aggressively toward players was <em>popular</em> during the TSR years, which I doubt. D&D is popular for many many reasons and we simply cannot reason from "well D&D does it therefore it must be popular", that line of reasoning is invalid.</p><p></p><p>It seems to me that the better choice, rather than trying to reclaim "railroad", is to seek new terms without the baggage, as said above.</p><p></p><p></p><p>You should check out Ironsworn. None of this is true of it. Because you can 100% play without a GM at all.</p><p></p><p></p><p>Critical issue: they <strong>may not</strong> produce equivalent results. Again, the issue of sleep, or using the bathroom, or eating an uneventful meal, or walking to a different location in a small town, or (etc.): these are thugs where the possibility of an event cropping up are low and generally outside the players' agency regardless, and where the characters are not really doing anything which offers much opportunity for agency.</p><p></p><p>What agency is lost by not "playing out" sleeping for eight uneventful hours?</p><p></p><p></p><p>Personally, I think trying to rehabilitate "railroad" <em>is</em> obfuscating, because it takes a word that is <em>meant for</em> being negative and says "well I mean it <em>could</em> be positive..."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9756219, member: 6790260"] Whereas, despite being a GM, I approach it almost purely from a player perspective. I'm a player. I want my choices to matter. When my choices don't matter, I feel frustrated. If I'm in a situation where it feels like I am bound to one and only one path, I will feel like my choices don't matter. The word I use for situations where I have that experience is "railroading". Like, your argument is analogous to a chef saying that "well I'm a good chef, so my food can't be overcooked" etc., to justify the idea that "overcooked" has a negative connotation it doesn't deserve. Sometimes, the [I]point[/I] of a word is to be negative. That isn't a bad thing. It just means we need to apply it when it's appropriate. That's why I proposed (here or elsewhere, don't remember) various terms with different connotations: [LIST] [*]Neutral "on a fixed path": linear [*]Positive "on a fixed path": rollercoaster [*]Neutral "free to roam": open [*]Negative "free to roam": wasteland [/LIST] I mean...yes? GM force being used [I]is[/I] railroading. That's...what that is. Games exist that avoid the use of GM force or fiat for resolving things that players are interested in resolving. PbtA, for instance. It really isn't that hard to do this. PbtA ain't exactly unpopular, and we cannot use D&D as our lodestar because its dominance is not particularly related to its design. Unless you want to argue that actively instructing GMs to act passive-aggressively toward players was [I]popular[/I] during the TSR years, which I doubt. D&D is popular for many many reasons and we simply cannot reason from "well D&D does it therefore it must be popular", that line of reasoning is invalid. It seems to me that the better choice, rather than trying to reclaim "railroad", is to seek new terms without the baggage, as said above. You should check out Ironsworn. None of this is true of it. Because you can 100% play without a GM at all. Critical issue: they [B]may not[/B] produce equivalent results. Again, the issue of sleep, or using the bathroom, or eating an uneventful meal, or walking to a different location in a small town, or (etc.): these are thugs where the possibility of an event cropping up are low and generally outside the players' agency regardless, and where the characters are not really doing anything which offers much opportunity for agency. What agency is lost by not "playing out" sleeping for eight uneventful hours? Personally, I think trying to rehabilitate "railroad" [I]is[/I] obfuscating, because it takes a word that is [I]meant for[/I] being negative and says "well I mean it [I]could[/I] be positive..." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Great Railroad Thread
Top