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<blockquote data-quote="Thomas Shey" data-source="post: 9756405" data-attributes="member: 7026617"><p>Its only not exciting if you don't care about the <em>other consequences of failure</em>. You know, the place you're protecting getting destroyed, bad guys stealing technology they'll use to do harm, little things like that.</p><p></p><p>It may not get your character killed, but them going down can lead to failure (either by not winning the fight--something people aren't afraid to do in superhero games because its usually not a campaign ender--or by not having the chracter up that needs to interfere with something at the right time). That's plenty tense, thanks.</p><p></p><p></p><p></p><p>We're reacting to it because it sets the only stakes that make combat as tense and exciting as ones involving death, and that seems a big reach. You feel the way you feel, but bluntly, it seems a narrow view of what the stakes of combat are.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9756405, member: 7026617"] Its only not exciting if you don't care about the [I]other consequences of failure[/I]. You know, the place you're protecting getting destroyed, bad guys stealing technology they'll use to do harm, little things like that. It may not get your character killed, but them going down can lead to failure (either by not winning the fight--something people aren't afraid to do in superhero games because its usually not a campaign ender--or by not having the chracter up that needs to interfere with something at the right time). That's plenty tense, thanks. We're reacting to it because it sets the only stakes that make combat as tense and exciting as ones involving death, and that seems a big reach. You feel the way you feel, but bluntly, it seems a narrow view of what the stakes of combat are. [/QUOTE]
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