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<blockquote data-quote="zarionofarabel" data-source="post: 9756440" data-attributes="member: 7026405"><p>I do. Those are consequences <em>in addition </em>to potential loss of life. Combat in my games usually has multiple consequences, one of which is <em>always </em>potential loss of life.</p><p></p><p>For you. I feel differently. Sorry that me feeling differently is a problem for you. It is what it is, and I can't change the fact that I find deathless combat boring and pointless. That's just my personal subjective emotional experience. </p><p></p><p>As I stated before, combat in my games rarely has death as the only consequence. Combat generally only happens when it involves an objective that is valuable enough that it is worth risking loss of life. Every once in a while there will be a combat encounter where the only objective is surviving, but it's not the norm, and never entered into willingly. Also, more often than not, if the only objective is surviving, the PCs will flee at the first opportunity as there is no reason to continue risking death unless there is a more important objective at stake.</p><p></p><p>Deathless combat for me is just a "filler" scene in an action or supers movie. It's a complete waste of time to play through. It's something that could easily be narrated or decided with a roll or two, and the game can move on to more interesting things. Again, sorry that my inability to feel tension during a combat encounter, that I know my PC will survive no matter what, bothers you. It is what it is. You not liking it, or failing to grasp that not everyone feels the way you do about things, sounds like a you problem.</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 9756440, member: 7026405"] I do. Those are consequences [I]in addition [/I]to potential loss of life. Combat in my games usually has multiple consequences, one of which is [I]always [/I]potential loss of life. For you. I feel differently. Sorry that me feeling differently is a problem for you. It is what it is, and I can't change the fact that I find deathless combat boring and pointless. That's just my personal subjective emotional experience. As I stated before, combat in my games rarely has death as the only consequence. Combat generally only happens when it involves an objective that is valuable enough that it is worth risking loss of life. Every once in a while there will be a combat encounter where the only objective is surviving, but it's not the norm, and never entered into willingly. Also, more often than not, if the only objective is surviving, the PCs will flee at the first opportunity as there is no reason to continue risking death unless there is a more important objective at stake. Deathless combat for me is just a "filler" scene in an action or supers movie. It's a complete waste of time to play through. It's something that could easily be narrated or decided with a roll or two, and the game can move on to more interesting things. Again, sorry that my inability to feel tension during a combat encounter, that I know my PC will survive no matter what, bothers you. It is what it is. You not liking it, or failing to grasp that not everyone feels the way you do about things, sounds like a you problem. [/QUOTE]
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