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<blockquote data-quote="bloodtide" data-source="post: 9756697" data-attributes="member: 6684958"><p>I find this to be the real problem. Most gamers are overloaded with "most media" and it's very, very, very soft depiction of non-failure.</p><p></p><p></p><p>If the game has a story plot that the players care about, then you always have the overall stakes of failure for that. But just in the microcosm of combat, the only stakes are character death. Nothing else really matters.</p><p></p><p>And with no character death, why even have hit points and combat? Why even play an action adventure game? </p><p></p><p></p><p>Super Hero games are not made for any sort of death. How often do characters die in comic books? Not often</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9756697, member: 6684958"] I find this to be the real problem. Most gamers are overloaded with "most media" and it's very, very, very soft depiction of non-failure. If the game has a story plot that the players care about, then you always have the overall stakes of failure for that. But just in the microcosm of combat, the only stakes are character death. Nothing else really matters. And with no character death, why even have hit points and combat? Why even play an action adventure game? Super Hero games are not made for any sort of death. How often do characters die in comic books? Not often [/QUOTE]
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