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<blockquote data-quote="zarionofarabel" data-source="post: 9756967" data-attributes="member: 7026405"><p>Uh...okay. Guess I value being alive and my ability to do things. If you don't, that sucks, and you have my sympathies.</p><p></p><p>Perhaps. It would depend on the situation. If the goal is removed from the combat encounter, then only by surviving would the PC be able to take further action to achieve said goal.</p><p></p><p>Like I said, it's what I experience in a game where my PC is immortal. Outside of the combat there may be tension associated with other aspects of the narrative, but the combat itself produces no tension as there is no risk involved. The playing out of the combat feels empty, and nothing more than "filler" and a waste of time. The combat could easily be skipped and the tension over the other aspect of the narrative would remain.</p><p></p><p>Perhaps I did, sorry. I also never said there can't be tension in a game with deathless combat. I said I don't experience tension in combat, in a game where PCs can't die, as there is no inherent risk in engaging in combat.</p><p></p><p>That's why I posted, because I disagree that a game is narrow or shallow if it includes lethal combat. I find having lethal combat greatly increases the scope of the experience and adds a lot more tension to the experience.</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 9756967, member: 7026405"] Uh...okay. Guess I value being alive and my ability to do things. If you don't, that sucks, and you have my sympathies. Perhaps. It would depend on the situation. If the goal is removed from the combat encounter, then only by surviving would the PC be able to take further action to achieve said goal. Like I said, it's what I experience in a game where my PC is immortal. Outside of the combat there may be tension associated with other aspects of the narrative, but the combat itself produces no tension as there is no risk involved. The playing out of the combat feels empty, and nothing more than "filler" and a waste of time. The combat could easily be skipped and the tension over the other aspect of the narrative would remain. Perhaps I did, sorry. I also never said there can't be tension in a game with deathless combat. I said I don't experience tension in combat, in a game where PCs can't die, as there is no inherent risk in engaging in combat. That's why I posted, because I disagree that a game is narrow or shallow if it includes lethal combat. I find having lethal combat greatly increases the scope of the experience and adds a lot more tension to the experience. [/QUOTE]
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