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<blockquote data-quote="Maxperson" data-source="post: 9757962" data-attributes="member: 23751"><p>I agree with you that there are other perspectives to be sure. For me, though, if death is off the table the other consequences are vastly diminished.</p><p></p><p>Without death combat itself pales as there is no risk of death.</p><p></p><p>Without death failing to achieve my goal is vastly diminished, because I can't die, which means I have near infinite time to bring some god on board, find an artifact, powerful wizard, or other thing to unwind the failure somehow.</p><p></p><p>Without death being captured doesn't mean a whole lot, because I can attempt escape over and over until I succeed. </p><p></p><p>Without death losing items doesn't mean as much, because I will just get them back, replace them, and/or improve upon them.</p><p></p><p>With death failing to achieve my goal means something, because my PC could die before overcomes that failure.</p><p></p><p>With death being captured means something, because I will likely have little to no weaponry or armor and could die trying to escape. I need to wait until I'm sure the time is right, rather than just trying over and over until it happens.</p><p></p><p>With death losing items means I am far weaker and might die before I can get them back or replace them.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9757962, member: 23751"] I agree with you that there are other perspectives to be sure. For me, though, if death is off the table the other consequences are vastly diminished. Without death combat itself pales as there is no risk of death. Without death failing to achieve my goal is vastly diminished, because I can't die, which means I have near infinite time to bring some god on board, find an artifact, powerful wizard, or other thing to unwind the failure somehow. Without death being captured doesn't mean a whole lot, because I can attempt escape over and over until I succeed. Without death losing items doesn't mean as much, because I will just get them back, replace them, and/or improve upon them. With death failing to achieve my goal means something, because my PC could die before overcomes that failure. With death being captured means something, because I will likely have little to no weaponry or armor and could die trying to escape. I need to wait until I'm sure the time is right, rather than just trying over and over until it happens. With death losing items means I am far weaker and might die before I can get them back or replace them. [/QUOTE]
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