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<blockquote data-quote="zarionofarabel" data-source="post: 9757968" data-attributes="member: 7026405"><p>Games that includes lethal combat, at least in my experience, don't often go to the lengths of constantly reminding players about how lethal they can be. Mostly it simply reinforces the idea that physical combat is incredibly dangerous and not something that should be entered into lightly, let alone as a fun thing to do. Combat is scary and dangerous and to be avoided whenever possible. That's were I think those who dislike the idea of lethal combat seem to be mistaken. They seem to think because combat can be lethal, that is the be all and end all of the game. I know my games aren't like that at all. My games probably feature less combat than your average game as players have ample incentive to avoid combat.</p><p></p><p>Like I said earlier, as a player I don't enjoy deathless combat as I find it pointless and boring, as I feel no tension, nor feel that there is any risk involved. I would much rather roll my "decide outcome of combat encounter in it's entirety" skill and get on with the darn game. Stop wasting time on a blow by blow description of the combat, that is nothing more than a time delay, and get back to the parts of the narrative where my successes amd failures will meaningfully affect the story.</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 9757968, member: 7026405"] Games that includes lethal combat, at least in my experience, don't often go to the lengths of constantly reminding players about how lethal they can be. Mostly it simply reinforces the idea that physical combat is incredibly dangerous and not something that should be entered into lightly, let alone as a fun thing to do. Combat is scary and dangerous and to be avoided whenever possible. That's were I think those who dislike the idea of lethal combat seem to be mistaken. They seem to think because combat can be lethal, that is the be all and end all of the game. I know my games aren't like that at all. My games probably feature less combat than your average game as players have ample incentive to avoid combat. Like I said earlier, as a player I don't enjoy deathless combat as I find it pointless and boring, as I feel no tension, nor feel that there is any risk involved. I would much rather roll my "decide outcome of combat encounter in it's entirety" skill and get on with the darn game. Stop wasting time on a blow by blow description of the combat, that is nothing more than a time delay, and get back to the parts of the narrative where my successes amd failures will meaningfully affect the story. [/QUOTE]
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