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The Great Railroad Thread
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<blockquote data-quote="Celebrim" data-source="post: 9758799" data-attributes="member: 4937"><p>No, not necessarily. But if the adventure revolves around the party's exploration of the catacombs and you guide the party to hurry up and get their behinds Monomonomp then you have railroaded them. And maybe they understand "this is the adventure so I might as well go along with it" and they consent to ride the rails, but then you've still railroaded them. That's just "All aboard to the choo choo." </p><p></p><p>Again, "railroading" is not defined as "Something I don't do, but what bad GMs do." In fact, to certain extent it's not even bad provided it doesn't become the defining character of your campaign. There are times when playing conductor and ensuring something fun happens is a good thing, even if it means the players (generally unknowingly) lose a little bit of agency, just so long as they find themselves in a place of agency and fun where they more or less believe they got their by choice.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9758799, member: 4937"] No, not necessarily. But if the adventure revolves around the party's exploration of the catacombs and you guide the party to hurry up and get their behinds Monomonomp then you have railroaded them. And maybe they understand "this is the adventure so I might as well go along with it" and they consent to ride the rails, but then you've still railroaded them. That's just "All aboard to the choo choo." Again, "railroading" is not defined as "Something I don't do, but what bad GMs do." In fact, to certain extent it's not even bad provided it doesn't become the defining character of your campaign. There are times when playing conductor and ensuring something fun happens is a good thing, even if it means the players (generally unknowingly) lose a little bit of agency, just so long as they find themselves in a place of agency and fun where they more or less believe they got their by choice. [/QUOTE]
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