Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Great Railroad Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bloodtide" data-source="post: 9758845" data-attributes="member: 6684958"><p>In the bigger picture, yes. But not in just the combat. In life or death combat...and if your using deadly weapons it is life and death..the only immediate stakes are life and death. If you somehow "loose a fight" and don't have character death, it does not really effect the "big game goal" or the "quest" or the "metaplot". </p><p></p><p>I was not proving anything?</p><p></p><p>And Character Death is the Ultimate Defeat.</p><p></p><p>Did not I already answer it?</p><p></p><p>So you have a PC that must get a poison antidote before the queen dies at midnight. The PC heads off to the Dark Woods. The PC foolishly gets into a fight with some orcs, and dies. Quest failure. Game over. </p><p></p><p>So in another game with the same plot.....the PC is captured by the orcs. So then the DM <strong>Railroads </strong>the PC by not letting them escape. Quest failure. But the DM does not have the orcs kill the PC and let them escape or just let them go. The PC and the player maybe feel bad for seconds as they failed a quest.......and then just move on to the next quest.</p><p></p><p></p><p></p><p>Of course goals +life is far, far, far more stakes and tension then just "a goal". </p><p></p><p> </p><p></p><p>No.</p><p></p><p>As I said above, the average game session only lasts a couple of hours. In that time, everyone wants to have fun. Unfortunately not all players quite grasp the concept. Most adventures are fairly straight forward and the players should move along the adventure. But a lot of players get confused or worse. They should know that the Catacombs are where the fun adventure is, and yet they will waste endless time wandering around in the woods foolishly.</p><p></p><p>And worse, if the DM just sits back and lets the Players Lead around the Random Sandbox and do basically nothing for hours......the players will blame the DM. </p><p></p><p>So, yes, most of the time, it is best for the DM to railroad the players to the adventure location so everyone can have fun.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9758845, member: 6684958"] In the bigger picture, yes. But not in just the combat. In life or death combat...and if your using deadly weapons it is life and death..the only immediate stakes are life and death. If you somehow "loose a fight" and don't have character death, it does not really effect the "big game goal" or the "quest" or the "metaplot". I was not proving anything? And Character Death is the Ultimate Defeat. Did not I already answer it? So you have a PC that must get a poison antidote before the queen dies at midnight. The PC heads off to the Dark Woods. The PC foolishly gets into a fight with some orcs, and dies. Quest failure. Game over. So in another game with the same plot.....the PC is captured by the orcs. So then the DM [B]Railroads [/B]the PC by not letting them escape. Quest failure. But the DM does not have the orcs kill the PC and let them escape or just let them go. The PC and the player maybe feel bad for seconds as they failed a quest.......and then just move on to the next quest. Of course goals +life is far, far, far more stakes and tension then just "a goal". No. As I said above, the average game session only lasts a couple of hours. In that time, everyone wants to have fun. Unfortunately not all players quite grasp the concept. Most adventures are fairly straight forward and the players should move along the adventure. But a lot of players get confused or worse. They should know that the Catacombs are where the fun adventure is, and yet they will waste endless time wandering around in the woods foolishly. And worse, if the DM just sits back and lets the Players Lead around the Random Sandbox and do basically nothing for hours......the players will blame the DM. So, yes, most of the time, it is best for the DM to railroad the players to the adventure location so everyone can have fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Great Railroad Thread
Top