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<blockquote data-quote="Celebrim" data-source="post: 9758883" data-attributes="member: 4937"><p>So my argument depends on the idea that even the most conscientious GM isn't going to be always alert to their bias or alert to their own metagaming because perfect ability to be unbiased in your judgment just isn't a human thing. You can't always be fair which is why we defer decisions to a balanced dice or other randomization method and try or best to adhere to consistent judgments that don't depend on the circumstances. </p><p></p><p>So knowing that my assumption here is that there an unconscious bias to accept or more importantly encourage time skips when you as the GM don't want to play something out, and equally there is an unconscious bias to reject and more importantly discourage time skips when you as a GM do want to play something out. And by "playing something out" I mean, add difficulty to the journey or make sure certain events happen.</p><p></p><p>So in the case of a player introduced goal I'm still making a judgment (consciously or unconsciously) about what I want to happen by how I deal with the time and the journey. And therefore:</p><p></p><p></p><p></p><p>There you are. There. You are right on top of it. If we admit that the GM themselves is biased (perhaps unconsciously, perhaps not) then any inconsistent handling of time invariably involves what the GM wants to encourage or discourage. The only way we could avoid this is by always handling time consistently (in some fashion, even if we had complex rules around how we handle time). Whenever we do the time skip or hand wave away the details where ultimately the GM is the authority as to whether to accept, reject, or modify the handwave, we are invariably introducing GM bias into the game.</p><p></p><p></p><p></p><p>I don't disagree.</p><p></p><p></p><p></p><p>Which you are always doing if you are handling time inconsistently. I mean I suppose we could always time skip, but in a game that alway cut/banged to the next scene, my expectation would be, "All aboard the choo choo" is how you were expected to play.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9758883, member: 4937"] So my argument depends on the idea that even the most conscientious GM isn't going to be always alert to their bias or alert to their own metagaming because perfect ability to be unbiased in your judgment just isn't a human thing. You can't always be fair which is why we defer decisions to a balanced dice or other randomization method and try or best to adhere to consistent judgments that don't depend on the circumstances. So knowing that my assumption here is that there an unconscious bias to accept or more importantly encourage time skips when you as the GM don't want to play something out, and equally there is an unconscious bias to reject and more importantly discourage time skips when you as a GM do want to play something out. And by "playing something out" I mean, add difficulty to the journey or make sure certain events happen. So in the case of a player introduced goal I'm still making a judgment (consciously or unconsciously) about what I want to happen by how I deal with the time and the journey. And therefore: There you are. There. You are right on top of it. If we admit that the GM themselves is biased (perhaps unconsciously, perhaps not) then any inconsistent handling of time invariably involves what the GM wants to encourage or discourage. The only way we could avoid this is by always handling time consistently (in some fashion, even if we had complex rules around how we handle time). Whenever we do the time skip or hand wave away the details where ultimately the GM is the authority as to whether to accept, reject, or modify the handwave, we are invariably introducing GM bias into the game. I don't disagree. Which you are always doing if you are handling time inconsistently. I mean I suppose we could always time skip, but in a game that alway cut/banged to the next scene, my expectation would be, "All aboard the choo choo" is how you were expected to play. [/QUOTE]
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