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<blockquote data-quote="EzekielRaiden" data-source="post: 9758884" data-attributes="member: 6790260"><p>Critical difference here, compared to previous framing, at least as I had understood it.</p><p></p><p>Here, you're saying that these techniques <em>can be</em> railroading, if used in a manipulative, deceptive manner. Bull-rushing toward GM-desired things, digging in heels against GM-undesired things.</p><p></p><p>Previously, you had said these things simply <em>were</em> railroading. As in, if the GM ever includes any timeskip for any reason whatsoever, no matter how banal, no matter what the context, then it simply <em>is</em> railroading, guaranteed.</p><p></p><p>That's why you're getting so much pushback on this. The extremely mild claim "this <em>can be</em> used for railroading" is unobjectionable, in part because that's true of nearly anything. Situational bonuses and penalties <em>can be </em>used for railroading. NPC services <em>can be</em> used for railroading. Random (or "random") tables <em>can be</em> used for railroading. Frankly, if there's a mechanic out there that <em>can't</em> be used for railroading, I'd be pretty surprised!</p><p></p><p>The extremely strident claim "this <em>always is</em> railroading when used" is quite objectionable. Again: Is it railroading to timeskip over the characters sleeping for 8 uneventful hours? I asked this previously, but I don't recall what your response was (if you had in fact responded). If it <em>is</em> railroading to timeskip over 8 uneventful hours of sleep, why? What agency is being lost? In what way are the players being "locked in"/etc.? And if it is <em>not</em> railroading, then how can it be the case that timeskips are <em>always</em> railroading?</p><p></p><p>When I do any kind of time-skippy-type stuff, I <em>always</em> leave it to my players whether that actually happens. Sometimes, they agree--it's not much fun roleplaying out an otherwise uneventful camel-taxi ride across the city. Sometimes, they don't. Perhaps because they want a quiet moment to discuss. Perhaps because they're looking for something and this is a good opportunity to do it. Perhaps because they just want to hear description of the city as they move through it. Reasons vary.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9758884, member: 6790260"] Critical difference here, compared to previous framing, at least as I had understood it. Here, you're saying that these techniques [I]can be[/I] railroading, if used in a manipulative, deceptive manner. Bull-rushing toward GM-desired things, digging in heels against GM-undesired things. Previously, you had said these things simply [I]were[/I] railroading. As in, if the GM ever includes any timeskip for any reason whatsoever, no matter how banal, no matter what the context, then it simply [I]is[/I] railroading, guaranteed. That's why you're getting so much pushback on this. The extremely mild claim "this [I]can be[/I] used for railroading" is unobjectionable, in part because that's true of nearly anything. Situational bonuses and penalties [I]can be [/I]used for railroading. NPC services [I]can be[/I] used for railroading. Random (or "random") tables [I]can be[/I] used for railroading. Frankly, if there's a mechanic out there that [I]can't[/I] be used for railroading, I'd be pretty surprised! The extremely strident claim "this [I]always is[/I] railroading when used" is quite objectionable. Again: Is it railroading to timeskip over the characters sleeping for 8 uneventful hours? I asked this previously, but I don't recall what your response was (if you had in fact responded). If it [I]is[/I] railroading to timeskip over 8 uneventful hours of sleep, why? What agency is being lost? In what way are the players being "locked in"/etc.? And if it is [I]not[/I] railroading, then how can it be the case that timeskips are [I]always[/I] railroading? When I do any kind of time-skippy-type stuff, I [I]always[/I] leave it to my players whether that actually happens. Sometimes, they agree--it's not much fun roleplaying out an otherwise uneventful camel-taxi ride across the city. Sometimes, they don't. Perhaps because they want a quiet moment to discuss. Perhaps because they're looking for something and this is a good opportunity to do it. Perhaps because they just want to hear description of the city as they move through it. Reasons vary. [/QUOTE]
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