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<blockquote data-quote="Thomas Shey" data-source="post: 9762664" data-attributes="member: 7026617"><p>As I've noted before, while there's some variance here even in D&D, there's been traditionally some pretty active hostility among some participants to the idea that player can even introduce elements to the setting in downtime, and more against them doing so on the fly.</p><p></p><p>This isn't even automatically a trad game thing; there are genres and trad games where that sort of thing happens <em>all the time</em>. Sometimes its regulated by metacurrency, sometimes it isn't but its understood that there's some scope limits. But even what that means can vary considerably (the last time I ran a superhero campaign, one of my players asked me if I'd done much work on what space cultures and aliens were out there. I admitted I'd only done a tiny bit (and this wasn't as much a given as you'd think given it was a successor to two prior superhero campaigns) so he asked if it was okay to add some material and I told him to go ahead. He added an entire interstellar empire, and I didn't even blink. This was largely because they'd have not interacted with Earth or its immediate vacinity previously, so why not?</p><p></p><p>Unless I'd gotten carried away and done a world-wide development of countries, I'd not feel much different about another country across a sea in a fantasy campaign if it was supposed to have had only limited contact with the campaign area. But some people get really--itchy--at best about that sort of thing.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9762664, member: 7026617"] As I've noted before, while there's some variance here even in D&D, there's been traditionally some pretty active hostility among some participants to the idea that player can even introduce elements to the setting in downtime, and more against them doing so on the fly. This isn't even automatically a trad game thing; there are genres and trad games where that sort of thing happens [I]all the time[/I]. Sometimes its regulated by metacurrency, sometimes it isn't but its understood that there's some scope limits. But even what that means can vary considerably (the last time I ran a superhero campaign, one of my players asked me if I'd done much work on what space cultures and aliens were out there. I admitted I'd only done a tiny bit (and this wasn't as much a given as you'd think given it was a successor to two prior superhero campaigns) so he asked if it was okay to add some material and I told him to go ahead. He added an entire interstellar empire, and I didn't even blink. This was largely because they'd have not interacted with Earth or its immediate vacinity previously, so why not? Unless I'd gotten carried away and done a world-wide development of countries, I'd not feel much different about another country across a sea in a fantasy campaign if it was supposed to have had only limited contact with the campaign area. But some people get really--itchy--at best about that sort of thing. [/QUOTE]
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