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<blockquote data-quote="pemerton" data-source="post: 9762720" data-attributes="member: 42582"><p>From what you've described, all I can infer is what [USER=6925338]@soviet[/USER] inferred: you seem to be describing relatively GM-driven play. Though it's not entirely clear: who is the PC in the market? Why does the half-orc do what they do? Who decided that this half-orc is part of the PC's context/circumstances?</p><p></p><p><a href="https://forum.rpg.net/index.php?threads/burning-wheel-first-burning-wheel-session.736425/" target="_blank">Here's an example</a> of a market scene from a session of Burning Wheel that I GMed:</p><p>[spoiler]</p><p>One of the players had bought rulebooks and built a BW PC (a noble-born Rogue Wizard inspired by Alatar, one of Tolkien's blue wizards of the East). I had built a PC for another player to show him what the system was capable of - a spell-using necromancer ranger/assassin (hunter-wizard's apprentice-rogue wizard-bandit).</p><p></p><p><snip></p><p></p><p>Writing up beliefs took a little while. The rogue wizard, Jobe, had a relationship with his brother and rival. The ranger-assassin, Halika, had a relationship, also hostile with her mentor, and the player decided that was because it turned out she was being prepared by him to be sacrificed to a demon. It seemed to make sense that the two rival, evil mages should be one and the same, and each player wrote a belief around defeating him: in Jobe's case, preventing his transformation into a Balrog; in Halika's case, to gain revenge.</p><p></p><p>Each player also wrote up a "fate mine"-style belief: <em>He who dares, wins</em> for the sorcerer, and <em>Stab them in the back</em> for the assassin. And each also wrote up a immediate goal-oriented belief: I had pulled out my old Greyhawk material and told them they were starting in the town of Hardby, half-way between the forest (where the assassin had fled from) and the desert hills (where Jobe had been travelling), and so each came up with a belief around that: <em>I'm not leaving Hardby without gaining some magical item to use against my brother</em> and, for the assassin with starting Resources 0, <em>I'm not leaving Hardby penniless </em>.</p><p></p><p><snip></p><p></p><p>I started things in the Hardby market: Jobe was looking at the wares of a peddler of trinkets and souvenirs, to see if there was anything there that might be magical or useful for enchanting for the anticipated confrontation with his brother. Given that the brother is possessed by a demon, he was looking for something angelic. The peddler pointed out an angel feather that he had for sale, brought to him from the Bright Desert. Jobe (who has, as another instinct, to always use Second Sight), used Aura Reading to study the feather for magical traits. The roll was a failure, and so he noticed that it was Resistant to Fire (potentially useful in confronting a Balrog) but also cursed. (Ancient History was involved somehow here too, maybe as a FoRK into Aura Reading (? I can't really remember), establishing something about an ancient battle between angels and demons in the desert.)</p><p></p><p>My memory of the precise sequence of events is hazy, but in the context the peddler was able to insist on proceeding with the sale, demanding 3 drachmas (Ob 1 resource check). As Jobe started haggling a strange woman (Halika) approached him and offered to help him if he would buy her lunch. Between the two of them, the haggling roll was still a failure, and also the subsequent Resources check: so Jobe got his feather but spent his last 3 drachmas, and was taxed down to Resources 0. They did get some more information about the feather from the peddler, however - he bought it from a wild-eyed man with dishevelled beard and hair, who said that it had come from one of the tombs in the Bright Desert. Jobe, being unable to buy Halika any lunch, suggested he might be able to find some work for them instead.[/spoiler]</p><p></p><p>If you read the whole post, you'll see more examples of the use, by me as GM in framing scenes, of player-provided backstory and concerns.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9762720, member: 42582"] From what you've described, all I can infer is what [USER=6925338]@soviet[/USER] inferred: you seem to be describing relatively GM-driven play. Though it's not entirely clear: who is the PC in the market? Why does the half-orc do what they do? Who decided that this half-orc is part of the PC's context/circumstances? [URL='https://forum.rpg.net/index.php?threads/burning-wheel-first-burning-wheel-session.736425/']Here's an example[/URL] of a market scene from a session of Burning Wheel that I GMed: [spoiler] One of the players had bought rulebooks and built a BW PC (a noble-born Rogue Wizard inspired by Alatar, one of Tolkien's blue wizards of the East). I had built a PC for another player to show him what the system was capable of - a spell-using necromancer ranger/assassin (hunter-wizard's apprentice-rogue wizard-bandit). <snip> Writing up beliefs took a little while. The rogue wizard, Jobe, had a relationship with his brother and rival. The ranger-assassin, Halika, had a relationship, also hostile with her mentor, and the player decided that was because it turned out she was being prepared by him to be sacrificed to a demon. It seemed to make sense that the two rival, evil mages should be one and the same, and each player wrote a belief around defeating him: in Jobe's case, preventing his transformation into a Balrog; in Halika's case, to gain revenge. Each player also wrote up a "fate mine"-style belief: [I]He who dares, wins[/I] for the sorcerer, and [I]Stab them in the back[/I] for the assassin. And each also wrote up a immediate goal-oriented belief: I had pulled out my old Greyhawk material and told them they were starting in the town of Hardby, half-way between the forest (where the assassin had fled from) and the desert hills (where Jobe had been travelling), and so each came up with a belief around that: [I]I'm not leaving Hardby without gaining some magical item to use against my brother[/I] and, for the assassin with starting Resources 0, [I]I'm not leaving Hardby penniless [/I]. <snip> I started things in the Hardby market: Jobe was looking at the wares of a peddler of trinkets and souvenirs, to see if there was anything there that might be magical or useful for enchanting for the anticipated confrontation with his brother. Given that the brother is possessed by a demon, he was looking for something angelic. The peddler pointed out an angel feather that he had for sale, brought to him from the Bright Desert. Jobe (who has, as another instinct, to always use Second Sight), used Aura Reading to study the feather for magical traits. The roll was a failure, and so he noticed that it was Resistant to Fire (potentially useful in confronting a Balrog) but also cursed. (Ancient History was involved somehow here too, maybe as a FoRK into Aura Reading (? I can't really remember), establishing something about an ancient battle between angels and demons in the desert.) My memory of the precise sequence of events is hazy, but in the context the peddler was able to insist on proceeding with the sale, demanding 3 drachmas (Ob 1 resource check). As Jobe started haggling a strange woman (Halika) approached him and offered to help him if he would buy her lunch. Between the two of them, the haggling roll was still a failure, and also the subsequent Resources check: so Jobe got his feather but spent his last 3 drachmas, and was taxed down to Resources 0. They did get some more information about the feather from the peddler, however - he bought it from a wild-eyed man with dishevelled beard and hair, who said that it had come from one of the tombs in the Bright Desert. Jobe, being unable to buy Halika any lunch, suggested he might be able to find some work for them instead.[/spoiler] If you read the whole post, you'll see more examples of the use, by me as GM in framing scenes, of player-provided backstory and concerns. [/QUOTE]
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