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<blockquote data-quote="EzekielRaiden" data-source="post: 9763516" data-attributes="member: 6790260"><p>[[Citation needed.]]</p><p></p><p></p><p>You can find <em>someone</em> to say anything you want. Whether or not <em>someone</em> says something is hardly a mark of its truth. There's someone who says that the moon is made of green cheese. Are you more inclined to believe that that is so as a result?</p><p></p><p></p><p>You were going quite well here until you descended into insulting people again. "Playing yourself as the character" is a perfectly valid approach to roleplay--and it does not, in any way, <em>require</em> "saying mechanical rule things like a robot". Far from it, in fact--playing a character that is pretty close to your own self makes it <em>much easier</em> to roleplay authentically, especially for inexperienced players.</p><p></p><p></p><p>And thus lock them down into never actually learning how. Sounds like a recipe for frustrated players and a GM who thinks players don't care about things. Not that I can really claim credit for such a prediction--you've explicitly said both things are true nearly all the time with your games. A self-fulfilling prophecy, actively manufacturing the conditions under which players will act out, get hammered down, and then nope out of there because you've given them zero reasons to believe you give two $#!+$ about them enjoying any part of the experience.</p><p></p><p></p><p>They aren't few and they aren't rare.</p><p></p><p>You just need to be less hostile to players. They need a <em>reason to try</em>. Otherwise, they won't. It's a simple as that. You create the very conditions which produce the results you then complain about.</p><p></p><p></p><p>Now this I find surprising. Doesn't that conflict with the idea of "Hard Fun"? You're giving players rewards for doing something anyone could do.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9763516, member: 6790260"] [[Citation needed.]] You can find [I]someone[/I] to say anything you want. Whether or not [I]someone[/I] says something is hardly a mark of its truth. There's someone who says that the moon is made of green cheese. Are you more inclined to believe that that is so as a result? You were going quite well here until you descended into insulting people again. "Playing yourself as the character" is a perfectly valid approach to roleplay--and it does not, in any way, [I]require[/I] "saying mechanical rule things like a robot". Far from it, in fact--playing a character that is pretty close to your own self makes it [I]much easier[/I] to roleplay authentically, especially for inexperienced players. And thus lock them down into never actually learning how. Sounds like a recipe for frustrated players and a GM who thinks players don't care about things. Not that I can really claim credit for such a prediction--you've explicitly said both things are true nearly all the time with your games. A self-fulfilling prophecy, actively manufacturing the conditions under which players will act out, get hammered down, and then nope out of there because you've given them zero reasons to believe you give two $#!+$ about them enjoying any part of the experience. They aren't few and they aren't rare. You just need to be less hostile to players. They need a [I]reason to try[/I]. Otherwise, they won't. It's a simple as that. You create the very conditions which produce the results you then complain about. Now this I find surprising. Doesn't that conflict with the idea of "Hard Fun"? You're giving players rewards for doing something anyone could do. [/QUOTE]
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