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<blockquote data-quote="Celebrim" data-source="post: 9764503" data-attributes="member: 4937"><p>I'd put it differently, though largely agreeing with you. The PCs are the protagonists of the GMs story, but they have shared goals to solve whatever problem that the GM has poised for them - often as a conceit of the campaign. "So you are all pirates..." or "So you all have a reason to hate necromancers..." or "So you are all in some way intimate companions and confidents of the younger son of the King." or whatever.</p><p></p><p>However, I think the biggest reason why most campaigns don't revolve around individual player character goals is that that style of play is dysfunctional once you get up to over three players or so. You can still tip the hat to it in larger groups from time to time, but you can't really make it the primary focus of the campaign.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9764503, member: 4937"] I'd put it differently, though largely agreeing with you. The PCs are the protagonists of the GMs story, but they have shared goals to solve whatever problem that the GM has poised for them - often as a conceit of the campaign. "So you are all pirates..." or "So you all have a reason to hate necromancers..." or "So you are all in some way intimate companions and confidents of the younger son of the King." or whatever. However, I think the biggest reason why most campaigns don't revolve around individual player character goals is that that style of play is dysfunctional once you get up to over three players or so. You can still tip the hat to it in larger groups from time to time, but you can't really make it the primary focus of the campaign. [/QUOTE]
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