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<blockquote data-quote="kermit4karate" data-source="post: 9764633" data-attributes="member: 7053643"><p>"co-gm" is a loaded term. "Colleague" and "partner" far more accurately reflect the GM-player relationship in a good game, IMO, which applies to most D&D games. We should stop entertaining edge case extremes that are fueling cyclical arguments. If we can't agree that most DMs run the game the "correct" way, the way it was intended, and that that way is through partnership and cooperation between DMs and players to make the game fun, then we aren't going to agree on anything. </p><p></p><p>And for proof? I think you know what that would be, but I don't think you'd be willing to provide it. A true random sampling of the userbase, not a convenience sampling like a poll here. Capture all of the major demos like new players, vets, tabletop, VTT, different regions. Ensure each group is proportionally representad and you aren't oversampling any one group. Use neutral wording. Don’t only survey users who want to give feedback but make sure you're also capturing less engaged users. Basic survey things. </p><p></p><p>If you do that with 500 or more people and it shows that most players feel like they're regularly railroaded by DMs in D&D, I promise I'll believe it.</p></blockquote><p></p>
[QUOTE="kermit4karate, post: 9764633, member: 7053643"] "co-gm" is a loaded term. "Colleague" and "partner" far more accurately reflect the GM-player relationship in a good game, IMO, which applies to most D&D games. We should stop entertaining edge case extremes that are fueling cyclical arguments. If we can't agree that most DMs run the game the "correct" way, the way it was intended, and that that way is through partnership and cooperation between DMs and players to make the game fun, then we aren't going to agree on anything. And for proof? I think you know what that would be, but I don't think you'd be willing to provide it. A true random sampling of the userbase, not a convenience sampling like a poll here. Capture all of the major demos like new players, vets, tabletop, VTT, different regions. Ensure each group is proportionally representad and you aren't oversampling any one group. Use neutral wording. Don’t only survey users who want to give feedback but make sure you're also capturing less engaged users. Basic survey things. If you do that with 500 or more people and it shows that most players feel like they're regularly railroaded by DMs in D&D, I promise I'll believe it. [/QUOTE]
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