Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Great Railroad Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9764716" data-attributes="member: 42582"><p>As I've posted upthread,</p><p style="margin-left: 20px"></p><p>So how can I tell if this is happening? Because the GM decides, without regard to player concerns, the significant content of the presented scenes; the GM decides what is at stakes in those scenes; and the GM decides what happens next, without a meaningful degree of regard to player concerns.</p><p></p><p>Typical examples include:</p><p></p><p style="margin-left: 20px">*The GM using a "quest-giver" or similar sort of hook to tell the players what the scenario is and what the goal for their PCs is;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*The GM ignoring or eliding action resolution outcomes to make sure that events in the fiction unfold as the GM wants (eg if the players, in playing their PCs, miss a clue <em>here</em>, the GM inserts the clue i]there[/i]; or, if the PCs defeat the villain "early", the GM introduces a lieutenant or whatever to keep things moving as planned);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*The GM determining outcomes or consequences by extensive reference to backstory considerations that the players aren't aware of, which means that the players didn't know what was really at stake in their action declarations (the quest-giver who betrays the PCs, or who is really a baddie though having been presented to the players as a goodie, seems to be a very popular example of this, but it's extremely common in all sorts of ways).</p><p></p><p>If a person's orientation towards the RPG play is to (i) have the GM slowly reveal "the plot" to them, or (ii) to have the GM gradually reveal "the world" to them, then the things I've described won't bother them: they are, in fact, the standard tools a GM uses to reveal their plot or their world.</p><p></p><p>Right!</p><p></p><p>OK so we seem to be in agreement. The sort of gameplay you describe here is too railroad-y for me.</p><p></p><p>Luckily for me, it's not the only possible approach to RPGing, and not the only possible approach to the play of D&D.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9764716, member: 42582"] As I've posted upthread, [indent][/indent]So how can I tell if this is happening? Because the GM decides, without regard to player concerns, the significant content of the presented scenes; the GM decides what is at stakes in those scenes; and the GM decides what happens next, without a meaningful degree of regard to player concerns. Typical examples include: [indent]*The GM using a "quest-giver" or similar sort of hook to tell the players what the scenario is and what the goal for their PCs is; *The GM ignoring or eliding action resolution outcomes to make sure that events in the fiction unfold as the GM wants (eg if the players, in playing their PCs, miss a clue [i]here[/i], the GM inserts the clue i]there[/i]; or, if the PCs defeat the villain "early", the GM introduces a lieutenant or whatever to keep things moving as planned); *The GM determining outcomes or consequences by extensive reference to backstory considerations that the players aren't aware of, which means that the players didn't know what was really at stake in their action declarations (the quest-giver who betrays the PCs, or who is really a baddie though having been presented to the players as a goodie, seems to be a very popular example of this, but it's extremely common in all sorts of ways).[/indent] If a person's orientation towards the RPG play is to (i) have the GM slowly reveal "the plot" to them, or (ii) to have the GM gradually reveal "the world" to them, then the things I've described won't bother them: they are, in fact, the standard tools a GM uses to reveal their plot or their world. Right! OK so we seem to be in agreement. The sort of gameplay you describe here is too railroad-y for me. Luckily for me, it's not the only possible approach to RPGing, and not the only possible approach to the play of D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Great Railroad Thread
Top