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<blockquote data-quote="Thomas Shey" data-source="post: 9767477" data-attributes="member: 7026617"><p>I think that model also survives because its relatively era-agnostic; at least once you have community gatherings significantly bigger than dispersed agricultural communities, <em>some</em> kind of public house is present all the way from ancient cities to most SF settings. How relevant they are to the campaign flow can vary (as I've noted before, there are all kinds of campaign structures where some degree of what some would class as "railroading" is baked into the basic premise of the game, as the players' choices are constrained by the organizations characters are members of out the gate or the functions they serve, assuming the players actually accept the premise in good faith) but its why you can see something like the "find a job in a tavern" thing work all the way from fantasy up to cyberpunk, space travellers and post-apocalyptic settings.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9767477, member: 7026617"] I think that model also survives because its relatively era-agnostic; at least once you have community gatherings significantly bigger than dispersed agricultural communities, [I]some[/I] kind of public house is present all the way from ancient cities to most SF settings. How relevant they are to the campaign flow can vary (as I've noted before, there are all kinds of campaign structures where some degree of what some would class as "railroading" is baked into the basic premise of the game, as the players' choices are constrained by the organizations characters are members of out the gate or the functions they serve, assuming the players actually accept the premise in good faith) but its why you can see something like the "find a job in a tavern" thing work all the way from fantasy up to cyberpunk, space travellers and post-apocalyptic settings. [/QUOTE]
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