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<blockquote data-quote="pemerton" data-source="post: 9767983" data-attributes="member: 42582"><p>Keep on the Borderlands is an example of a module where the intended play is pawn stance, and the starting point is low(ish) stakes. But the players are still given the full set-up from the outset: they know that they are at the Keep to defeat the humanoids of the Caves. Acquiring further rumours can be an aspect of skilled play. (And so is avoiding allying with the evil priest; which is why I call it "low(ish) stakes".)</p><p></p><p>I don't think the idea of "hunting for the adventure" or "motivating the PC into the adventure (in the way that the current iteration of D&D talks about) is part of pawn stance play. Almost by definition its part of author stance play, in that the player knows that their job is to have their PC take up the GM's proffered opportunity for adventure, but they author in motivations for their PC to take it up. And that is done via the sort of roleplay that you described in your earlier post.</p><p></p><p>As for whether we are talking about <em>theatricality</em> in roleplay, no. As per [USER=205]@TwoSix[/USER]'s reply to you, its the prioritisation of back-and-forth largely freeform dialogue, which is low-stakes and mostly about colour.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9767983, member: 42582"] Keep on the Borderlands is an example of a module where the intended play is pawn stance, and the starting point is low(ish) stakes. But the players are still given the full set-up from the outset: they know that they are at the Keep to defeat the humanoids of the Caves. Acquiring further rumours can be an aspect of skilled play. (And so is avoiding allying with the evil priest; which is why I call it "low(ish) stakes".) I don't think the idea of "hunting for the adventure" or "motivating the PC into the adventure (in the way that the current iteration of D&D talks about) is part of pawn stance play. Almost by definition its part of author stance play, in that the player knows that their job is to have their PC take up the GM's proffered opportunity for adventure, but they author in motivations for their PC to take it up. And that is done via the sort of roleplay that you described in your earlier post. As for whether we are talking about [I]theatricality[/I] in roleplay, no. As per [USER=205]@TwoSix[/USER]'s reply to you, its the prioritisation of back-and-forth largely freeform dialogue, which is low-stakes and mostly about colour. [/QUOTE]
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