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<blockquote data-quote="kermit4karate" data-source="post: 9771581" data-attributes="member: 7053643"><p>Good morning, BTW. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm not the one with a problem. Look upthread. My games of friends, acquaintances and allies are never ruined by disruptive players. I've never experienced the problems others here have described with RP that goes out of control.</p><p></p><p></p><p></p><p>I know. I've followed the threads and the endless semantic debates about it.</p><p></p><p>Bad behavior is bad behavior, IMO. Trying to spin bad behavior into something else is how some people rationalize it. That's what I've been seeing -- a lot of rationalizing. It's like when a parent rationalizes their child's bad behavior because they lost control of them a long time ago. Appeasement without consequence leads to chaos and a lack of respect around the table. Pretty soon the child in the parenting example is calling their mom by her first name and cursing her out. Mom: "Timmy, please clean your room today." Timmy: "No, Jane, I won't do that. Shut the $%@# up about it." If Timmy is never made to experience a negative consequence for that behavior, Timmy will get used to it.</p><p></p><p></p><p>You're missing the thread here. The recent back-and-forth discussion in this thread, prior to me engaging in it, was about RP and players becoming disruptive for hours. That was the premise. Read upthread. I didn't start out by calling it "disruptive." I responded to someone else's use of the term upthread. What if a DM has a game planned, but their players choose to RP for hours doing disruptive nonsense instead?</p><p></p><p>In that scenario, I think the issue was that the DM either lost, or never had, the respect of the players, and therefore lacked the control necessary to corral them. That doesn't happen at my tables. Period. Never. Does not happen. Take from that what you will.</p><p></p><p></p><p></p><p>This should not need to be said, but here we go: there will always be exceptions, as there are always exceptions to everything in life. That there are exceptions, though, should not always -- always -- have to be highlighted in every post, unless we're having a pedantic debate instead of a reasonable one.</p><p></p><p>I will reiterate my opinion that it's easier, barring rare exceptions (if you must have them), to maintain respect and control around a table when you DM for friends than when you DM for complete strangers. That is irrefutable, IMO.</p></blockquote><p></p>
[QUOTE="kermit4karate, post: 9771581, member: 7053643"] Good morning, BTW. :) I'm not the one with a problem. Look upthread. My games of friends, acquaintances and allies are never ruined by disruptive players. I've never experienced the problems others here have described with RP that goes out of control. I know. I've followed the threads and the endless semantic debates about it. Bad behavior is bad behavior, IMO. Trying to spin bad behavior into something else is how some people rationalize it. That's what I've been seeing -- a lot of rationalizing. It's like when a parent rationalizes their child's bad behavior because they lost control of them a long time ago. Appeasement without consequence leads to chaos and a lack of respect around the table. Pretty soon the child in the parenting example is calling their mom by her first name and cursing her out. Mom: "Timmy, please clean your room today." Timmy: "No, Jane, I won't do that. Shut the $%@# up about it." If Timmy is never made to experience a negative consequence for that behavior, Timmy will get used to it. You're missing the thread here. The recent back-and-forth discussion in this thread, prior to me engaging in it, was about RP and players becoming disruptive for hours. That was the premise. Read upthread. I didn't start out by calling it "disruptive." I responded to someone else's use of the term upthread. What if a DM has a game planned, but their players choose to RP for hours doing disruptive nonsense instead? In that scenario, I think the issue was that the DM either lost, or never had, the respect of the players, and therefore lacked the control necessary to corral them. That doesn't happen at my tables. Period. Never. Does not happen. Take from that what you will. This should not need to be said, but here we go: there will always be exceptions, as there are always exceptions to everything in life. That there are exceptions, though, should not always -- always -- have to be highlighted in every post, unless we're having a pedantic debate instead of a reasonable one. I will reiterate my opinion that it's easier, barring rare exceptions (if you must have them), to maintain respect and control around a table when you DM for friends than when you DM for complete strangers. That is irrefutable, IMO. [/QUOTE]
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