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The Great Railroad Thread
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<blockquote data-quote="Thomas Shey" data-source="post: 9771664" data-attributes="member: 7026617"><p>And neither is everyone else. You're overextending the fact it doesn't work well for everyone (it'd be something the group I play with would get tired of pretty quick) to generalizing or universalizing. You either need to stop doing that or start assuming other people are lying about how their games work. Pick one.</p><p></p><p></p><p></p><p>This isn't a question of semantics. Its a question of different playstyles.</p><p></p><p></p><p></p><p>And that's, bluntly, dumb. You can't talk about bad behavior without context. Expected play tropes for one group are bad behavior for another. There are people who would find the focus on game elements in our local games tedious and wonder why we were wasting so much time with it. That doesn't make what we're doing bad behavior; it just means our expectations are different than theirs and we don't belong in the same groups.</p><p></p><p></p><p></p><p>And to be really blunt, what I'm seeing in your responses is a big ole heaping dose of either tunnel vision or one-true-wayism, since you seem incapable of understanding not everyone needs to play the same way to get value out of the game.</p><p></p><p></p><p></p><p>I read that, thanks. The issue is you're assuming that the fact it was a problem in those cases means its universally so. It isn't. Its a problem in many cases of people playing with the wrong people.</p><p></p><p></p><p></p><p></p><p>And I think it absolutely should be when someone starts to universalize or even generalize as you seem to have done here. </p><p></p><p></p><p></p><p>You can maintain it all you want, but that doesn't make it necessarily true. I'd look up the meaning of the term "irrefutable" again before you use it here.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9771664, member: 7026617"] And neither is everyone else. You're overextending the fact it doesn't work well for everyone (it'd be something the group I play with would get tired of pretty quick) to generalizing or universalizing. You either need to stop doing that or start assuming other people are lying about how their games work. Pick one. This isn't a question of semantics. Its a question of different playstyles. And that's, bluntly, dumb. You can't talk about bad behavior without context. Expected play tropes for one group are bad behavior for another. There are people who would find the focus on game elements in our local games tedious and wonder why we were wasting so much time with it. That doesn't make what we're doing bad behavior; it just means our expectations are different than theirs and we don't belong in the same groups. And to be really blunt, what I'm seeing in your responses is a big ole heaping dose of either tunnel vision or one-true-wayism, since you seem incapable of understanding not everyone needs to play the same way to get value out of the game. I read that, thanks. The issue is you're assuming that the fact it was a problem in those cases means its universally so. It isn't. Its a problem in many cases of people playing with the wrong people. And I think it absolutely should be when someone starts to universalize or even generalize as you seem to have done here. You can maintain it all you want, but that doesn't make it necessarily true. I'd look up the meaning of the term "irrefutable" again before you use it here. [/QUOTE]
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