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<blockquote data-quote="bloodtide" data-source="post: 9772575" data-attributes="member: 6684958"><p>It is just the way of things. Only if....</p><p></p><p>Well, if you have a fairly tight group that has no new members or you don't play with new people, I can see this happening. There are all sorts of bad people out there....</p><p></p><p></p><p>Hummmm.....</p><p></p><p></p><p></p><p>Well, guess it depends. If you have a group of mature good friends that agree on nearly everything, then that is great. Of course, if you have anything less then that.... </p><p></p><p>I really don't get how my saying like 20% of gamers are just bad people is such an amazing thing. It is no everyone, but it is more then enough. And really you meet this type of person often enough really anywhere.</p><p></p><p></p><p></p><p></p><p>To be clear, I have like five good groups of people I have made out of good players. I also have three, well, not so good groups. </p><p></p><p>Most of my 'new' (to me, not the game) players come either from introductions or just cold add posts. Two of my good groups like to have new people join, so we do that often. Though many players don't work out.</p><p></p><p></p><p>I don't think that my having standards creates bad players. Players show up to my game on time, or they don't play. It is a simple rule. I do not put up with players that are always late or always have "something happen" right before the game. If your the type of jerk that show up two hours after the game has started, I'll just send you away.</p><p></p><p>Players that are there just to disrupt my game don't last long. I require a LOT from players to play the game. So, much that it is hard to fake. So it is a lot of effort to 'fake' everything just to disrupt my game....</p><p></p><p></p><p></p><p></p><p>I'm not sure why I would try to "relate and understand" my players. I don't really see any reason to change my ways.</p><p></p><p>I'm not so hostile or full of contempt, and do start off as 'neutral' to a new player to my game. Though I do roughly give zero chances. And I'm not going to compromise my standards. If players just play the game and don't whine or complain, the game works out great!</p><p></p><p>How can I be "more friendly" without changing who I am?</p><p></p><p>I'm never going to accept players that lie, cheat, steal, bully, harass, torment, bother, hit on or do violence. Ever. </p><p></p><p>In my game players can not ask questions during the game. This works out GREAT! All my good players love it. I'm never going to stop the game play to answer one players dumb twenty questions. </p><p></p><p>I also don't allow 'joking around' during the game. You pull out your cell phone and start to say "wow, look at this cool Sora video!" I will tell you to go home and watch all the videos you want. But I'm more then fair here, as I will offer to this type of player "hey, why not make a time for all of us to come over your place OUTSIDE OF THE GAME and we can watch your videos ". Amazing people don't want to do that.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9772575, member: 6684958"] It is just the way of things. Only if.... Well, if you have a fairly tight group that has no new members or you don't play with new people, I can see this happening. There are all sorts of bad people out there.... Hummmm..... Well, guess it depends. If you have a group of mature good friends that agree on nearly everything, then that is great. Of course, if you have anything less then that.... I really don't get how my saying like 20% of gamers are just bad people is such an amazing thing. It is no everyone, but it is more then enough. And really you meet this type of person often enough really anywhere. To be clear, I have like five good groups of people I have made out of good players. I also have three, well, not so good groups. Most of my 'new' (to me, not the game) players come either from introductions or just cold add posts. Two of my good groups like to have new people join, so we do that often. Though many players don't work out. I don't think that my having standards creates bad players. Players show up to my game on time, or they don't play. It is a simple rule. I do not put up with players that are always late or always have "something happen" right before the game. If your the type of jerk that show up two hours after the game has started, I'll just send you away. Players that are there just to disrupt my game don't last long. I require a LOT from players to play the game. So, much that it is hard to fake. So it is a lot of effort to 'fake' everything just to disrupt my game.... I'm not sure why I would try to "relate and understand" my players. I don't really see any reason to change my ways. I'm not so hostile or full of contempt, and do start off as 'neutral' to a new player to my game. Though I do roughly give zero chances. And I'm not going to compromise my standards. If players just play the game and don't whine or complain, the game works out great! How can I be "more friendly" without changing who I am? I'm never going to accept players that lie, cheat, steal, bully, harass, torment, bother, hit on or do violence. Ever. In my game players can not ask questions during the game. This works out GREAT! All my good players love it. I'm never going to stop the game play to answer one players dumb twenty questions. I also don't allow 'joking around' during the game. You pull out your cell phone and start to say "wow, look at this cool Sora video!" I will tell you to go home and watch all the videos you want. But I'm more then fair here, as I will offer to this type of player "hey, why not make a time for all of us to come over your place OUTSIDE OF THE GAME and we can watch your videos ". Amazing people don't want to do that. [/QUOTE]
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