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General Tabletop Discussion
*Pathfinder & Starfinder
The Great Wheel Cosmology as an "assumed part of a D&D world"
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<blockquote data-quote="Plane Sailing" data-source="post: 3806034" data-attributes="member: 114"><p>All I can say is "excellent".</p><p></p><p>I've never used the great wheel (when I saw it introduced in the 1e PHB I thought it seemed silly, with its strict basis on alignment, and never used it - having had several more interesting cosmologies for years by that time anyway).</p><p></p><p>The best of the 3.0e supplements to my mind was the Manual of the Planes, with the excellent and thought provoking alternative cosmologies such as "Orerry" and "Winding Road" amongst others. </p><p></p><p>Granted, there are some people such as yourself who know and love the great wheel. But here's the thing: For all you guys, it doesn't really matter what implied cosmology there is in 4e, because you'll look at it and think "nah, I like what I've already got better" - just like I did in the late 70's. You'll have no difficulty in just arranging the planes in the great wheel with all the other later amendments they made according to your taste.</p><p></p><p>The only people for whom the new arrangement is significant are</p><p></p><p>a) people who are brand new to D&D, and for whom this will be their 'first' cosmology. Why not give them something brand new and with greater adventuring potential throughout all the levels (since that seems to be WotC's overall intention... making the planes better adventuring locations).</p><p></p><p>b) people who are ready for a change and looking for inspiration for the future - rather than giving them 'same old same old', why not take the opportunity to present something new?</p><p></p><p>After all, I think the Orerry cosmology of Eberron was brilliantly presented and was just oozing with plot hooks and adventuring ideas in a way that the great wheel never did. Should they have just left Eberron with the great wheel? I think it would have been poorer for it.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3806034, member: 114"] All I can say is "excellent". I've never used the great wheel (when I saw it introduced in the 1e PHB I thought it seemed silly, with its strict basis on alignment, and never used it - having had several more interesting cosmologies for years by that time anyway). The best of the 3.0e supplements to my mind was the Manual of the Planes, with the excellent and thought provoking alternative cosmologies such as "Orerry" and "Winding Road" amongst others. Granted, there are some people such as yourself who know and love the great wheel. But here's the thing: For all you guys, it doesn't really matter what implied cosmology there is in 4e, because you'll look at it and think "nah, I like what I've already got better" - just like I did in the late 70's. You'll have no difficulty in just arranging the planes in the great wheel with all the other later amendments they made according to your taste. The only people for whom the new arrangement is significant are a) people who are brand new to D&D, and for whom this will be their 'first' cosmology. Why not give them something brand new and with greater adventuring potential throughout all the levels (since that seems to be WotC's overall intention... making the planes better adventuring locations). b) people who are ready for a change and looking for inspiration for the future - rather than giving them 'same old same old', why not take the opportunity to present something new? After all, I think the Orerry cosmology of Eberron was brilliantly presented and was just oozing with plot hooks and adventuring ideas in a way that the great wheel never did. Should they have just left Eberron with the great wheel? I think it would have been poorer for it. Cheers [/QUOTE]
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