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General Tabletop Discussion
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The Great Wheel: Positioning Gehenna and Tarterus/Carceri
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<blockquote data-quote="DMZ2112" data-source="post: 7606770" data-attributes="member: 78752"><p>Gyor necro'd this thread after four years, so I feel justified in re-necroing it after only six months. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> It is apparently still serving its purpose.</p><p></p><p></p><p></p><p>I feel like, by Planescape's own rules, if the Greek gods did this and were successful, Carceri and Gehenna <em>would</em> flip, or at least Carceri would move to the opposite side of the Grey Wastes. We see this phenomenon initated by mortals -- in Mechanus' Arcadian domains, transplanted accidentally by the Harmonium, and in the succession of Plague-Morts (Plagues-Mort?) on the first level of the Abyss. Surely a concerted effort like this on the part of the Olympians could shift a whole plane in the wheel?</p><p></p><p>This is the sort of neat stuff that I'm nervous about Planescape 5 possibly handwaving away as irrelevant. Get rid of magic weapon plus-loss across planar boundaries, sure. Same with clerics losing levels. You could even make a compelling argument for spell keys requiring too much bookkeeping for the amount of fun they bring to the table. But a Planescape that isn't rooted in 'belief as geography' just doesn't feel like Planescape.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 7606770, member: 78752"] Gyor necro'd this thread after four years, so I feel justified in re-necroing it after only six months. :) It is apparently still serving its purpose. I feel like, by Planescape's own rules, if the Greek gods did this and were successful, Carceri and Gehenna [i]would[/i] flip, or at least Carceri would move to the opposite side of the Grey Wastes. We see this phenomenon initated by mortals -- in Mechanus' Arcadian domains, transplanted accidentally by the Harmonium, and in the succession of Plague-Morts (Plagues-Mort?) on the first level of the Abyss. Surely a concerted effort like this on the part of the Olympians could shift a whole plane in the wheel? This is the sort of neat stuff that I'm nervous about Planescape 5 possibly handwaving away as irrelevant. Get rid of magic weapon plus-loss across planar boundaries, sure. Same with clerics losing levels. You could even make a compelling argument for spell keys requiring too much bookkeeping for the amount of fun they bring to the table. But a Planescape that isn't rooted in 'belief as geography' just doesn't feel like Planescape. [/QUOTE]
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