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General Tabletop Discussion
*Dungeons & Dragons
The Great Wizard Extinction.
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<blockquote data-quote="touc" data-source="post: 9770296" data-attributes="member: 19270"><p>I blame the CR system and module writing for the decline (as I've observed at my game table since 2014) in folks who play the wizard. In AD&D days, when battles could look like this:</p><p>[ATTACH=full]418940[/ATTACH]</p><p>The wizard and their fireballs were a must. But the power curve looked like this.</p><p>[ATTACH=full]418941[/ATTACH]</p><p>Skipping ahead, hit points skyrocketed, damage didn't, and the wizard took a nosedive, which was honestly needed. Then, I thought 5E did a solid with "bounded accuracy" to allow low-level monsters, in large enough numbers or with special tactics, to pose a realistic threat to PCs. Lots of low hit point enemies who can bring some pain (not an option in 3E), bring in that <em>fireball </em>and clean them out. The "glass cannon" or "blaster caster" could be a player option instead of the "control" guy.</p><p></p><p>But as I've seen in module writing, I don't see too many encounters where as the party scales, low level monsters are used in large numbers. Instead, it's X number at X value for X challenge, resulting in high power, low volume encounters. And I get part of that is time management (if the DM is rolling 20 attacks, that's tedious). Even so, clever DMs can find a way (pre-rolled randomized sheet of attacks, using the mob template from A5E). And that's my two cents.</p></blockquote><p></p>
[QUOTE="touc, post: 9770296, member: 19270"] I blame the CR system and module writing for the decline (as I've observed at my game table since 2014) in folks who play the wizard. In AD&D days, when battles could look like this: [ATTACH type="full" width="230px" size="350x200"]418940[/ATTACH] The wizard and their fireballs were a must. But the power curve looked like this. [ATTACH type="full" width="219px" size="377x323"]418941[/ATTACH] Skipping ahead, hit points skyrocketed, damage didn't, and the wizard took a nosedive, which was honestly needed. Then, I thought 5E did a solid with "bounded accuracy" to allow low-level monsters, in large enough numbers or with special tactics, to pose a realistic threat to PCs. Lots of low hit point enemies who can bring some pain (not an option in 3E), bring in that [I]fireball [/I]and clean them out. The "glass cannon" or "blaster caster" could be a player option instead of the "control" guy. But as I've seen in module writing, I don't see too many encounters where as the party scales, low level monsters are used in large numbers. Instead, it's X number at X value for X challenge, resulting in high power, low volume encounters. And I get part of that is time management (if the DM is rolling 20 attacks, that's tedious). Even so, clever DMs can find a way (pre-rolled randomized sheet of attacks, using the mob template from A5E). And that's my two cents. [/QUOTE]
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