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*Dungeons & Dragons
The Great Wizard Extinction.
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<blockquote data-quote="UngeheuerLich" data-source="post: 9772314" data-attributes="member: 59057"><p>And water is wet. </p><p></p><p>Not necessarily. If you don't hit a lot anyway, instead of trying to hit AC, casting a spell that forces a save or deals automatic damage might be better. </p><p>If you increase your chances to hit from 5% to 17.5% you still suck at hitting. </p><p></p><p>An extreme outlier, but go on. </p><p></p><p>Yeah. No good idea to attack. </p><p></p><p>Sure. Sounds like the cleric understands the game. </p><p></p><p>Ok. So against hypothetical enemy that has AC 22 and 65 HP, you win over 3 instead of 4 rounds. </p><p>Congratulations. You really outsmarted the DM. </p><p></p><p>Oh no, if the enemy has 70 HP, that does not save you a single round. </p><p></p><p>Correct. If you get a weapon mastery hit in, that might help. Except for graze, which deals damage on a miss, and which is extremely good in this situation. </p><p></p><p></p><p>Yeah. Level 1 cleric concentration spells are not that great.</p><p></p><p>And it does not cost concentration. </p><p></p><p>It targets AC, so I would hesitate to use it here. </p><p></p><p>Same. </p><p></p><p>Same. </p><p></p><p></p><p>So. Lets sum it up:</p><p></p><p>Bless just allowed you to deal 20% more damage in a combat against a very high AC foe. </p><p>The net benefit however was just 10 damage which can be made up by a single cast of magic missile not costing concentration which might get broken or needed otherwise. </p><p></p><p>Weapon masteries might have a positive effect, but also a negative (graze!) on the calculations. </p><p></p><p>So if that enemy is a spellcaster that targets the party's saves a lot, bless is great here. If the fighters use topple mastery, getting a single hit in allows for attacks with advantage afterwards. A very good combination. Now you start hitting a lot despite the high AC.</p><p></p><p>But still the question is: would it have been better to cast hold person on the enemy, granting advantage and automatic crits to the fighters on the failed save? A level 8 cleric probably has a spell save DC of 15. A fighter type enemy sometimes has less than +0 on their wisdom saves. That is a 70% chance to paralyze the target, probably ending the fight right there if the enemy just has 70hp.</p><p></p><p>And since the enemy did not hit bqck and wounded your fighters, it might not even be a higher spell slot investment, because you save up healing resources (which might be needed or not). </p><p></p><p>TLDR Is it a bad spell? No. Not by far. Is it overrated? Yes. Because it is often best in situations where a different tactic yields way better results.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9772314, member: 59057"] And water is wet. Not necessarily. If you don't hit a lot anyway, instead of trying to hit AC, casting a spell that forces a save or deals automatic damage might be better. If you increase your chances to hit from 5% to 17.5% you still suck at hitting. An extreme outlier, but go on. Yeah. No good idea to attack. Sure. Sounds like the cleric understands the game. Ok. So against hypothetical enemy that has AC 22 and 65 HP, you win over 3 instead of 4 rounds. Congratulations. You really outsmarted the DM. Oh no, if the enemy has 70 HP, that does not save you a single round. Correct. If you get a weapon mastery hit in, that might help. Except for graze, which deals damage on a miss, and which is extremely good in this situation. Yeah. Level 1 cleric concentration spells are not that great. And it does not cost concentration. It targets AC, so I would hesitate to use it here. Same. Same. So. Lets sum it up: Bless just allowed you to deal 20% more damage in a combat against a very high AC foe. The net benefit however was just 10 damage which can be made up by a single cast of magic missile not costing concentration which might get broken or needed otherwise. Weapon masteries might have a positive effect, but also a negative (graze!) on the calculations. So if that enemy is a spellcaster that targets the party's saves a lot, bless is great here. If the fighters use topple mastery, getting a single hit in allows for attacks with advantage afterwards. A very good combination. Now you start hitting a lot despite the high AC. But still the question is: would it have been better to cast hold person on the enemy, granting advantage and automatic crits to the fighters on the failed save? A level 8 cleric probably has a spell save DC of 15. A fighter type enemy sometimes has less than +0 on their wisdom saves. That is a 70% chance to paralyze the target, probably ending the fight right there if the enemy just has 70hp. And since the enemy did not hit bqck and wounded your fighters, it might not even be a higher spell slot investment, because you save up healing resources (which might be needed or not). TLDR Is it a bad spell? No. Not by far. Is it overrated? Yes. Because it is often best in situations where a different tactic yields way better results. [/QUOTE]
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